Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 12455295252364062550 0 nuzel the Charlatan (level 1, -2/8 HPs) Began as a Gnoll Wanderer on May 11, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (47 turns). nuzel the Charlatan (Gnoll Wanderer) Turns: 47, Time: 00:00:12 Health: -2/8 AC: 3 Str: 16 XL: 1 Next: 10% Magic: 3/4 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . d - +0 leather armour rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: medusa-form, on lithotoxin cooldown A: stinger hair, lithotoxin, reduced hp, fangs 1, treasure sense, distributed training a: Begin Untransformation You were on level 1 of the Dungeon. You had a mane of long, stinging tendrils on your head. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 leather armour (worn) Wands b - a wand of flame (6) Scrolls c - 2 scrolls of fear Potions f - a potion of brilliance {unknown} Talismans e - a medusa talisman (active) Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 2.3 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 5.3 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 6.4 Evocations + Level 4.4 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 36% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 9% 2d6 14% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5951 Altars: Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. Your maximum health is decreased, since you lack skill for your form. Your helmet and cloak are melded. You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History An endoplasm is nearby! An endoplasm is nearby! You hit the endoplasm. You bite the endoplasm, but do no damage. The endoplasm is lightly wounded. Your tendrils sting the endoplasm. The endoplasm is poisoned. The endoplasm freezes you. You are frozen. Ouch! That really hurt! Your pain echoes through the poison around you! The endoplasm resists. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You take 4 damage, and have 4/8 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! An endoplasm is nearby! You hit the endoplasm but do no damage. The endoplasm is moderately wounded. Your tendrils sting the endoplasm. The endoplasm looks as sick as possible! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/8 hp. The endoplasm completely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, extremely poisoned, chance to affect: 62%) A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... ######### #.......# #.......# #.......######. +....*......... ###### ##...J.......... §§§☼☼## #.....J......# §§§☼§§# #.##.........# §§§§☼.# #..#.#+#.....# ☼≈§§.# ....#.#.....# . ##### ####..#.#.#...###... ≈.≈# ##..##.#.#........... #'## ##....#.#...##......# ...####....#.#...##.†....# ....#ß#....'.#...##......# You could see an endoplasm (extremely poisoned, weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 club, a wand | of flame (6), a scroll of fear, a +0 leather armour, a | medusa talisman; and the following spell memorised: Soul | Splinter; and the following spells available to memorise: | Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 47 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic Action || total ---------------------------++------- Melee: Club || 3 Stingers || 2 Bite || 1 Cast: Soul Splinter || 1 Armour: Leather armour || 1 Dodge: Dodged || 1 Form: Medusa || 1