Dungeon Crawl Stone Soup version 0.33-a0-1319-g9e0ece63c4 (webtiles) character file.

Game seed: 12630873483665348160

1 nuzel the Vexing (level 1, -2/15 HPs)
             Began as a Demigod Wanderer on Apr 8, 2025.
             Frozen to death by an endoplasm (5 damage)
             ... on level 1 of the Dungeon.
             The game lasted 00:00:05 (47 turns).

nuzel the Vexing (Demigod Wanderer)                   Turns: 47, Time: 00:00:06

Health: -2/15      AC:  6    Str: 13    XL:     1   Next: 13%
Magic:  5/5        EV:  7    Int: 15    God:    
Gold:   0          SH:  0    Dex: 12    Spells: 3/3 levels left

rFire   . . .        a - +0 club
rCold   . . .        (no offhand)
rNeg    . . .        c - +0 scale mail
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth                (no ring)
HPRegen 0.22/turn    (no ring)
MPRegen 0.09/turn

%: no passive effects
@: no status effects
A: high MP 1, forlorn, divine attributes
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Hand Weapons
 a - a +0 club (weapon)
Armour
 c - a +0 scale mail (worn)
Scrolls
 b - a scroll of vulnerability


   Skills:
 + Level 0.3 Fighting
 - Level 1.0 Armour
 - Level 1.7 Spellcasting
 - Level 3.6 Hexes
 - Level 2.6 Fire Magic


You had 3 spell levels left.
You didn't know any spells.
Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Slow                     Hex            48%        N/A       26%         1
 Foxfire                  Conj/Fire      20%        2x1d5     54%         1
 Tukima's Dance           Hex            12%        N/A       58%         3
 Inner Flame              Hex/Fire       10%        N/A       65%         3


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)         Zot: 5947


Innate Abilities, Weirdness & Mutations

You have an increased reservoir of magic. (+10% MP)
You shall have no god before yourself.
Your divine heritage dramatically boosts your attributes as you level up.

Message History

No target in view!
No target in view!
You see here a hobgoblin corpse.
2 endoplasms come into view.
The endoplasm quivers. x2
There are monsters nearby!
There are monsters nearby!
The endoplasm freezes you.
You are frozen.
You take 4 damage, and have 11/15 hp.
You barely miss the endoplasm.
The endoplasm freezes you.
You are frozen.
You take 5 damage, and have 6/15 hp.
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You don't know any spells.
You hit the endoplasm.
The endoplasm is heavily wounded.
The endoplasm freezes you.
You are frozen.
* * * LOW HITPOINT WARNING * * *
You take 3 damage, and have 3/15 hp.
You hit the endoplasm.
The endoplasm is almost dead.
The endoplasm freezes you.
You are frozen.
You die...

             ####......#
 #.##        #.......#..
  ....       #.##.##.###
   ...       #.##.#..##
    ..###    #.##.....##
     ....    #.####..##≈
      ..#    #.####.##≈~
   #  #J######.....##≈~P
   #..#@#..†...#####≈≈~.
   #..J...####.#   #≈P.ß
#........##  #.#   #~≈~.
#..##.#..#   #..   ##≈~P
#. ......#   ####   ##~≈
 #.##.....           ##~
 .  ####.#            ##
       #.#
       ...


You could see 2 endoplasms.

Vanquished Creatures
  A hobgoblin (D:1)
1 creature vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | nuzel the Demigod Wanderer began the quest for the Orb.
     0 | D:1      | nuzel set off with the following items: a +0 club, a scroll
                  | of vulnerability, a +0 scale mail; and the following spells
                  | available to memorise: Slow, Foxfire, Tukima's Dance, Inner
                  | Flame.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 5/5
    47 | D:1      | Frozen to death by an endoplasm

Illustrated notes

Levels and vault maps discovered:
D:1:      lightli_arrival_statuegarden, layout_loops_cross

Action                     || total
---------------------------++-------
  Melee: Club              ||    14
 Armour: Scale mail        ||     9
  Dodge: Dodged            ||     5

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |     50 |     50 |      0 |      0 |     28 |   1 |   50.0 |
       Dungeon |     50 |     50 |      0 |      0 |     28 |   1 |   50.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 50 daAuts