Dungeon Crawl Stone Soup version 0.33-a0-1298-gc88dc84941 (webtiles) character file. Game seed: 14961344326747580627 0 nuzel the Magician (level 1, 14/14 HPs) Began as a Demigod Wanderer on Apr 7, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). nuzel the Magician (Demigod Wanderer) Turns: 0, Time: 00:00:03 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 7/7 EV: 10 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 7/7 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Wands d - a wand of flame (4) (quivered) Potions b - a potion of curing Skills: + Level 3.6 Spellcasting + Level 1.7 Earth Magic + Level 2.6 Evocations You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 18% 2d7 8% 1 Magic Dart Conj 12% 1d3 17% 1 Shock Conj/Air 12% 1d3 17% 1 Passwall Erth 9% N/A 24% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 45% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, nuzel the Demigod Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a dagger. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of curing, a +0 robe, a wand of flame (4); and the following spells available to memorise: Sandblast, Magic Dart, Shock, Passwall, Maxwell's Portable Piledriver, Volatile Blastmotes. Don't forget about skills Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####+#### ##PP#.#PP## ##P..#.#~~P## ##P..P#.#~~~P## #P.P..#.#~~~~P# #P....#)#~~~~P# #######.####### +......@......+ #######.####### #P~~~~#.#....P# #P~~~~#.#...PP# ##P~~~#.#P..P## ##P~~#.#.PP## ##PP#.#PP## ####+#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Demigod Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 dagger, a | potion of curing, a +0 robe, a wand of flame (4); and the | following spells available to memorise: Sandblast, Magic | Dart, Shock, Passwall, Maxwell's Portable Piledriver, | Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 7/7 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, minmay_octomino_e4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+