Dungeon Crawl Stone Soup version 0.33-a0-1189-g0c5ade9840 (webtiles) character file. Game seed: 237434386134486865 13 nuzel the Conjurer (level 2, -2/25 HPs) Began as a Demigod Wanderer on Apr 1, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (449 turns). nuzel the Conjurer (Demigod Wanderer) Turns: 449, Time: 00:00:23 Health: -2/25 AC: 2 Str: 13 XL: 2 Next: 12% Magic: 5/5 EV: 10 Int: 17 God: Gold: 71 SH: 0 Dex: 10 Spells: 3/3 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Scrolls d - a scroll of teleportation e - a scroll of enchant weapon {unknown} f - a scroll of acquirement {unknown} Potions g - a potion of mutation {unknown} Skills: + Level 2.7 Fighting - Level 1.0 Spellcasting - Level 3.6 Conjurations - Level 2.6 Hexes You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 36% N/A 7% 1 Foxfire Conj/Fire 24% 2x1d5 11% 1 Mercury Arrow Conj/Alch 12% 2d6 16% 2 Momentum Strike Conj/Tloc 12% 3d8 16% 2 Inner Flame Hex/Fire 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5525 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The bat hits you. The quokka bites you. The bat completely misses you. The quokka bites you but does no damage. You take 5 damage, and have 9/25 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the quokka but do no damage. The quokka is severely wounded. The bat misses you. The quokka closely misses you. You barely miss the quokka. The quokka is severely wounded. The bat hits you but does no damage. The quokka barely misses you. The quokka bites you but does no damage. You closely miss the quokka. The quokka is severely wounded. The bat barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 7/25 hp. You hit the quokka but do no damage. The quokka is severely wounded. The bat hits you but does no damage. The quokka misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/25 hp. Okay, then. You feel better. The bat closely misses you. The quokka bites you. The bat barely misses you. You miss the quokka. The quokka is severely wounded. The bat hits you but does no damage. The bat closely misses you. The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 3/25 hp. You barely miss the quokka. The quokka is severely wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat misses you. The quokka bites you. You die... #. ####....##....##. #####.###............#.. ...#......####.......... ..........## #...#...... ....^......###.###...... ...........#...# ##..... ............!### ##.##. .......b....## #.#.. ......r@....# #.#.# ............# #####...# ..........#.# ........# ..........#.# ........# ##..........# ........# #........... ......... #.......#### ........# ##.....## ......... ........# You could see a quokka and a bat. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Demigod Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 club, a potion | of curing, a +0 robe, a scroll of teleportation; and the | following spells available to memorise: Slow, Foxfire, | Mercury Arrow, Momentum Strike, Inner Flame. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 330 | D:1 | Reached XP level 2. HP: 18/25 MP: 5/5 449 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_rooms, chequers_ecumenical_altar_island Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.7 Spellcasting | | 1.0 Conjurations | | 3.6 Hexes | | 2.6 Action || total ---------------------------++------- Melee: Club || 74 Use: Potion || 1 Armour: Robe || 87 Dodge: Dodged || 81 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 473 | 473 | 0 | 86 | 240 | 1 | 473.0 | Dungeon | 473 | 473 | 0 | 86 | 240 | 1 | 473.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 473 daAuts