Dungeon Crawl Stone Soup version 0.33-a0-1175-g5d77c6c51e (webtiles) character file. Game seed: 492907021477553511 14 nuzel the Conjurer (level 2, 36/36 HPs) Began as a Demigod Wanderer on Mar 30, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (512 turns). nuzel the Conjurer (Demigod Wanderer) Turns: 512, Time: 00:00:27 Health: 36/36 AC: 21 Str: 12 XL: 2 Next: 18% Magic: 7/7 EV: 2 Int: 18 God: Gold: 23 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . c - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (melded) Scrolls b - a scroll of fear d - a scroll of fog f - a scroll of silence Skills: + Level 2.0 Fighting + Level 1.9 Spellcasting + Level 2.8 Conjurations + Level 2.0 Earth Magic + Level 1.2 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 18% 2d7 8% 1 Kiss of Death Conj/Necr 24% 2d7 10% 1 Passwall Erth 9% N/A 24% 3 Fulminant Prism Conj/Alch 3% 3d5 69% 4 Iskenderun's Battlesphe Conj/Frge 6% 2d7 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5475 Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The slug dart hits you. You are too injured to fight recklessly! You take 2 damage, and have 12/24 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the dart slug but do no damage. The dart slug is heavily wounded. You hit the dart slug. The dart slug is almost dead. The dart slug bites you but does no damage. You hit the dart slug. You kill the dart slug! Your Fighting skill increases to level 2! Your Earth Magic skill increases to level 2! You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. You take 1 damage, and have 12/24 hp. You hit the goblin. You kill the goblin! g - a sedimented silvery potion Things that are here: a +0 dagger; a dart slug corpse h - a scroll labelled INGOEPEUWE As you read the scroll labelled INGOEPEUWE, it crumbles to dust. It is a scroll of identify. f - a scroll of silence Okay, then. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. You now have 22/36 hp. It was a potion of heal wounds. You feel much better. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.........# # #...........# # #......#....# # #......#....# # ###.####.#### #.####.# # #####....#.# #.####........#.# #..)...♣......#.# ######........#.# #..........# ######...### ..... #.###. .# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 goblins (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A kobold (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Demigod Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 club, a scroll | of fear, a +0 robe, a scroll of fog; and the following | spells available to memorise: Sandblast, Kiss of Death, | Passwall, Fulminant Prism, Iskenderun's Battlesphere. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 5/5 449 | D:1 | Reached XP level 2. HP: 22/24 MP: 7/7 512 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, serial_glass, glass_columns_c, glass_columns_a, dilly_ecumenical_altar_fadedgnrine, minmay_3d_cube Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.0 Earth Magic | 2 | 2.0 Spellcasting | | 1.9 Conjurations | | 2.8 Evocations | | 1.2 Action || total ---------------------------++------- Melee: Club || 43 Use: Potion || 2 Scroll || 1 Armour: Robe || 29 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 524 | 524 | 0 | 0 | 406 | 1 | 524.0 | Dungeon | 524 | 524 | 0 | 0 | 406 | 1 | 524.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 524 daAuts