Dungeon Crawl Stone Soup version 0.33-a0-1141-g12c12526e9 (webtiles) character file. Game seed: 14193587529137195153 0 nuzel the Caller (level 1, 14/14 HPs) Began as a Demigod Wanderer on Mar 28, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). nuzel the Caller (Demigod Wanderer) Turns: 0, Time: 00:00:05 Health: 14/14 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 9 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 ring mail (worn) Scrolls b - a scroll of fear Skills: + Level 1.0 Throwing + Level 1.0 Armour + Level 1.0 Dodging + Level 1.0 Spellcasting + Level 4.5 Summonings + Level 1.0 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Summon Small Mammal Summ 64% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 32% N/A 12% 2 Grave Claw Necr 8% 2d7 43% 2 Sublimation of Blood Necr 4% N/A 43% 2 Martyr's Knell Necr/Summ 10% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Ran out of altars for temple! x3 Welcome, nuzel the Demigod Wanderer. Are you destined to find the transcendent Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found 23 gold pieces. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Found two transporters. You begin with the following items: a +0 club, a scroll of fear, a +0 ring mail; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Imp, Grave Claw, Sublimation of Blood, Martyr's Knell. Don't forget about skills Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####.#~≈~≈≈≈~~ ....≈≈≈≈≈≈≈≈~.~ ##.≈≈≈≈≈≈≈≈~.©. ..~≈≈≈≈≈≈≈≈~∩>. #~≈≈≈≈~~≈≈~$©. ##≈≈≈~~.~≈≈≈~.~ #..≈≈~.©.~≈≈~~≈ ..~.≈.$@∩~≈≈≈≈≈ .#≈≈.~.©.~≈≈≈≈≈ ..≈≈≈~~.~~≈≈≈≈~ ##≈≈≈≈~~≈≈≈≈≈≈. #.≈≈≈≈≈≈≈~###. #..####.#.# #.. .... .. ..... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Demigod Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 club, a scroll | of fear, a +0 ring mail; and the following spell memorised: | Summon Small Mammal; and the following spells available to | memorise: Call Imp, Grave Claw, Sublimation of Blood, | Martyr's Knell. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_loops_ring, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_broadway_c, co_window_broadway_b, co_window_corner_cb, co_window_broadway_c, co_window_corner_ca, co_window_unsneaky_path_a, co_window_corner_b, co_window_paths_d, minmay_misc_feat_columns, minmay_misc_feat_square Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+