Dungeon Crawl Stone Soup version 0.33-a0-1141-g12c12526e9 (webtiles) character file. Game seed: 12992449187340392250 9 nuzel the Vexing (level 1, -1/17 HPs) Began as a Demigod Wanderer on Mar 28, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (283 turns). nuzel the Vexing (Demigod Wanderer) Turns: 283, Time: 00:00:31 Health: -1/17 AC: 5 Str: 12 XL: 1 Next: 93% Magic: 3/4 EV: 9 Int: 15 God: Gold: 30 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 ring mail (worn) Talismans g - a flux talisman Scrolls c - a scroll of blinking Potions d - a potion of curing e - a potion of moonshine {unknown} Skills: + Level 2.0 Fighting - Level 1.7 Armour - Level 1.0 Dodging - Level 1.0 Spellcasting - Level 3.6 Hexes - Level 1.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Slow Hex 44% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 12% N/A 61% 3 Cause Fear Hex 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5716 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You escape the ball python's grasp. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 5/17 hp. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. x2 The jackal closely misses you. x2 You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You take 2 damage, and have 3/17 hp. You hit the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You take 1 damage, and have 2/17 hp. Casting: Slow (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Slow (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, chance to affect: 62%) The jackal seems to slow down. The jackal bites you. You die... ##### #.# #.# ###...###.###.#### #...........#.##.## ..#...###.#.#.#...## .....####.#.#......# .##.....#.....#...## (#...##.###.####.###.# ##...##.# #....h.....# .#..###.# ######@###.# #.†.###.# #h# ........# #.S.# ##..##### #.....# .#......# #.......# ....#...## #.........# .......... +.........+ ##††....## #.........# #...#..# ##.......## You could see 2 jackals and a ball python. Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) 2 jackals (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Demigod Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 dagger, a +0 | ring mail, a scroll of blinking, a potion of curing; and | the following spell memorised: Slow; and the following | spells available to memorise: Dazzling Flash, Cause Fear. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 283 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_corners, minmay_octomino_j4 Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.0 Armour | | 1.7 Dodging | | 1.0 Spellcasting | | 1.0 Hexes | | 3.6 Shapeshifting | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 49 Cast: Slow || 1 Use: Scroll || 2 Armour: Ring mail || 45 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 283 | 283 | 0 | 86 | 110 | 1 | 283.0 | Dungeon | 283 | 283 | 0 | 86 | 110 | 1 | 283.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 283 daAuts