Dungeon Crawl Stone Soup version 0.33-a0-1141-g12c12526e9 (webtiles) character file. Game seed: 2524483318461932151 0 nuzel the Magician (level 1, 14/14 HPs) Began as a Demigod Wanderer on Mar 28, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). nuzel the Magician (Demigod Wanderer) Turns: 0, Time: 00:00:01 Health: 14/14 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 8/8 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . a - +2 hand axe rCold . . . (no offhand) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Armour b - a +0 pair of boots (worn) d - a +0 robe (worn) Potions c - a potion of curing Skills: + Level 2.6 Axes + Level 1.7 Stealth + Level 4.5 Spellcasting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 12% N/A 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 3% 2d6 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, nuzel the Demigod Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, a +0 pair of boots, a potion of curing, a +0 robe; and the following spell memorised: Soul Splinter; and the following spells available to memorise: Vampiric Draining. Don't forget about skills Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #.@# .P...#..# .P.♣.#..# . .. ##+# ... .. . There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Demigod Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +2 hand axe, a +0 | pair of boots, a potion of curing, a +0 robe; and the | following spell memorised: Soul Splinter; and the following | spells available to memorise: Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 8/8 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_loops_corners, basic_ecumenical_altar Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+