Dungeon Crawl Stone Soup version 0.33-a0-1092-gce43c158f7 (webtiles) character file.

Game seed: 12028264765346155876

7 nuzel the Shield-Bearer (level 1, -1/17 HPs)
             Began as a Demigod Wanderer on Mar 15, 2025.
             Slain by a jackal (3 damage)
             ... on level 1 of the Dungeon.
             The game lasted 00:00:20 (440 turns).

nuzel the Shield-Bearer (Demigod Wanderer)           Turns: 440, Time: 00:00:20

Health: -1/17      AC:  3    Str:  9    XL:     1   Next: 73%
Magic:  4/4        EV: 10    Int: 18    God:    
Gold:   39         SH:  4    Dex: 13    Spells: 2/2 levels left

rFire   . . .        a - +0 dagger
rCold   . . .        d - +0 buckler
rNeg    . . .        c - +0 robe
rPois   .            (no helmet)
rElec   .            h - +0 cloak
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   +            (no ring)
HPRegen 0.22/turn    (no ring)
MPRegen 0.09/turn

%: no passive effects
@: no status effects
A: high MP 1, forlorn, divine attributes
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

You collected 39 gold pieces.

Inventory:

Hand Weapons
 a - a +0 dagger (weapon)
Armour
 c - a +0 robe (worn)
 d - a +0 buckler (worn)
 h - a +0 cloak (worn)
Scrolls
 f - a scroll of fog {unknown}
 g - 2 scrolls of identify {unknown}
Potions
 b - a potion of attraction
 e - a potion of heal wounds {unknown}


   Skills:
 + Level 1.9 Fighting
 - Level 1.0 Dodging
 - Level 2.6 Shields
 - Level 1.0 Spellcasting
 - Level 1.0 Translocations
 - Level 1.7 Alchemy
 - Level 1.0 Shapeshifting


You had 2 spell levels left.
You didn't know any spells.
Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Apportation              Tloc           8%         N/A       21%         1
 Poisonous Vapours        Alch/Air       16%        1d2       22%         1
 Soul Splinter            Necr           0%         N/A       30%         1
 Grave Claw               Necr           0%         2d7       41%         2
 Teleport Other           Tloc           4%         N/A       52%         3
 Mephitic Cloud           Conj/Alch/Air  3%         N/A       56%         3
 Vampiric Draining        Necr           0%         2d6       65%         3
 Fulminant Prism          Conj/Alch      2%         3d5       91%         4
 Dispersal                Tloc           2%         N/A       100%        6
 Gell's Gavotte           Tloc           2%         2d(12-18) 100%        6


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)         Zot: 5557


Innate Abilities, Weirdness & Mutations

You have an increased reservoir of magic. (+10% MP)
You shall have no god before yourself.
Your divine heritage dramatically boosts your attributes as you level up.

Message History

You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
There are monsters nearby!
You closely miss the jackal.
You hit the jackal.
The jackal is moderately wounded.
The jackal bites you. The jackal closely misses you.
You take 2 damage, and have 6/17 hp.
You closely miss the jackal.
The jackal is moderately wounded.
The jackal closely misses you.
You hit the jackal but do no damage.
The jackal is moderately wounded.
The jackal misses you. The jackal closely misses you.
You hit the jackal but do no damage.
The jackal is moderately wounded.
The jackal misses you.
You completely miss the jackal.
The jackal is moderately wounded.
The jackal pauses to sniff the altar.
The jackal bites you. x2
* * * LOW HITPOINT WARNING * * *
You closely miss the jackal. You block the jackal's attack.
You hit the jackal but do no damage.
The jackal bites you but does no damage.
The jackal closely misses you.
You take 3 damage, and have 4/17 hp.
You hit the jackal.
The jackal is moderately wounded.
The jackal closely misses you.
You hit the jackal.
The jackal is almost dead.
The jackal bites you.
* * * LOW HITPOINT WARNING * * *
The jackal bites you.
You die...

##.##.######.#   #.#
...##........#   #.#
##################.#######
.................#.#.....#
################.#.#.###.#
               #.#...# #.#
               #.#######.#
               #.#    #..#
               #@#    ####
               #h#
          #....hhK....#
          #^#..)....#^#
           .........^ß
          ####.....####
             #######


You could see 3 jackals and a kobold.

Vanquished Creatures
  An endoplasm (D:1)
  A goblin (D:1)
  A hobgoblin (D:1)
  A quokka (D:1)
  A ball python (D:1)
  A kobold (D:1)
  A rat (D:1)
7 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | nuzel the Demigod Wanderer began the quest for the Orb.
     0 | D:1      | nuzel set off with the following items: a +0 dagger, a
                  | potion of attraction, a +0 robe, a +0 buckler; and the
                  | following spells available to memorise: Apportation,
                  | Poisonous Vapours, Teleport Other, Mephitic Cloud,
                  | Fulminant Prism.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 4/4
   440 | D:1      | Slain by a jackal

Illustrated notes

Levels and vault maps discovered:
D:1:      roderic_crop_circles_arrival_small, layout_basic,
          shapermc_ecumenical_altar_mp_highgroup, nicolae_figureground_sparkle

Action                     || total
---------------------------++-------
  Melee: Dagger            ||    38
 Armour: Robe              ||    20
  Dodge: Dodged            ||    27
  Block: Buckler           ||     7

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    441 |    441 |      0 |      0 |    354 |   1 |  441.0 |
       Dungeon |    441 |    441 |      0 |      0 |    354 |   1 |  441.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 441 daAuts