Dungeon Crawl Stone Soup version 0.33-a0-1020-g79d371098c (webtiles) character file. Game seed: 15397066894709864835 1 nuzel the Magician (level 1, 0/12 HPs) Began as a Poltergeist Wanderer on Feb 28, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (48 turns). nuzel the Magician (Poltergeist Wanderer) Turns: 48, Time: 00:00:10 Health: 0/12 AC: 2 Str: 5 XL: 1 Next: 16% Magic: 6/6 EV: 11 Int: 16 God: Gold: 9 SH: 0 Dex: 14 Spells: 10/10 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg + + + d - +0 cloak rPois ∞ c - +0 cloak rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 cloak (haunted) d - a +0 cloak (haunted) Scrolls e - a scroll of identify {unknown} Potions b - a potion of heal wounds Skills: * Level 0.3 Fighting - Level 2.1 Dodging + Level 1.5 Stealth - Level 5.0 Spellcasting - Level 1.1 Necromancy You had 10 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 28% N/A 10% 1 Shock Conj/Air 16% 1d4 16% 1 Fugue of the Fallen Necr 7% N/A 28% 3 Maxwell's Portable Pile Tloc 4% (3-9)d2 41% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History A hobgoblin comes into view. You closely miss the jackal. The hobgoblin shouts! You hear a bark! The jackal barely misses you. x2 You hear a shout! You hit the jackal but do no damage. The jackal completely misses you. You closely miss the jackal. The jackal misses you. The jackal bites you. You closely miss the jackal. The jackal bites you. You hit the jackal but do no damage. The jackal closely misses you. You closely miss the jackal. The jackal misses you. The jackal bites you but does no damage. You hit the hobgoblin. The hobgoblin is moderately wounded. The jackal bites you. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! The jackal bites you. The jackal bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal bites you. You barely miss the jackal. The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.#.##... #.# #... ###+##+#.####... #..............# #........####### #########........# ........'..>....## ###....#.......# #...@#.......# #..†h#.......# #....###+##### #....# #....# #..... #..... #..... You could see a jackal. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Poltergeist Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 dagger, a | potion of heal wounds, a +0 cloak, a +0 cloak; and the | following spells available to memorise: Soul Splinter, | Shock, Fugue of the Fallen, Maxwell's Portable Piledriver, | Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 6/6 48 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_basic Action || total ---------------------------++------- Melee: Dagger || 11 Armour: Skin || 10 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 48 | 48 | 0 | 0 | 33 | 1 | 48.0 | Dungeon | 48 | 48 | 0 | 0 | 33 | 1 | 48.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 48 daAuts