nungul Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 4, D:1) a potion of curing (2, 11, D:1) 11 gold pieces (10, -20, D:1) a quokka corpse (skeletalised by now) (13, 10, D:1) a +0 short sword a stone a +0 club a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (16, 7, D:1) a +0 club (16, 35, D:1) 12 gold pieces (24, 27, D:1) a bat corpse (skeletalised by now) (25, -12, D:1) a +0 dagger 2 stones (33, 1, D:1) a ball python skeleton (37, 19, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (2, -5, D:2) a hobgoblin corpse (skeletalised by now) (10, -17, D:2) a +0 leather armour (14, 4, D:2) a +0 sling (18, 3, D:2) the +0 robe "Innuif" {rF- Int+4 Archmagi} Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. Archmagi: It increases the power of your magical spells. (19, -13, D:2) a +0 sling (22, -20, D:2) a hobgoblin corpse (skeletalised by now) (24, -11, D:2) a bat corpse (skeletalised by now) (24, -9, D:2) a +0 club a goblin corpse (skeletalised by now) (24, -1, D:2) 4 stones (26, -28, D:2) 5 stones (28, 3, D:2) a ball python corpse (skeletalised by now) (31, -4, D:2) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (34, -19, D:2) a +0 hand axe (40, -3, D:2) a ball python corpse (skeletalised by now) (44, -31, D:2) a rat corpse Level 3 of the Dungeon (0, 0, D:3) 6 stones (7, 11, D:3) a +0 mace 3 boomerangs a +0 scale mail (7, 14, D:3) a +0 flail an orc corpse (8, 3, D:3) an adder corpse (9, 19, D:3) a flux talisman (10, 20, D:3) a +0 ring mail (13, 10, D:3) a bat corpse (14, 11, D:3) a +0 robe (15, 1, D:3) a +0 club (16, 13, D:3) a +0 whip a stone a kobold corpse