notrux1934 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a staff of earth (unseen) (59, 37, D) a staff of conjuration (unseen) (60, 36, D) a +0 hand axe of electrocution (unseen) (60, 37, D) a staff of cold (unseen) (61, 3, D) a +0 short sword (61, 16, D) a staff of alchemy (61, 26, D) a staff of conjuration (unseen) (61, 36, D) a book of the Dragon (61, 37, D) a wand of charming (6) (62, 1, D) a +1 falchion of draining (62, 3, D) a +0 club a +0 leather armour a +0 mace a +3 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 9, D) a +2 antimagic halberd (62, 11, D) an adder corpse (skeletalised by now) (62, 16, D) a +2 sling of freezing (62, 17, D) the +4 quarterstaff "Qameagal" {venom, ^Drain Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (62, 26, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of protection from fire a +2 whip of freezing (62, 27, D) a +2 falchion of draining (unseen) (62, 36, D) a scroll of brand weapon (62, 37, D) the ring of Xom's Bemusement {Fly Int+3} [ring of flight] Int+3: It affects your intelligence (+3). Fly: It grants you flight. (unseen) (63, 3, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 16, D) a staff of earth (63, 17, D) a +0 dagger of freezing (63, 27, D) a +1 helmet of see invisible (63, 36, D) the +1 chain mail of the Histrionic God {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (63, 37, D) a +1 glaive of holy wrath (unseen) (65, 33, D) a hell hog corpse (66, 23, D) a redback corpse a redback corpse (67, 0, D) a +3 great mace of protection (unseen) (67, 22, D) a redback corpse (69, 0, D) the +0 plate armour of Perpetual Drought {rC+ Int-2 Dex+3} Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (69, 36, D) a +1 war axe of flaming (unseen) (70, 37, D) a staff of cold (71, 8, D) a staff of fire (71, 26, D) a +2 robe of positive energy (71, 27, D) the +7 shortbow "Eskiemum" {heavy, rC+ Int+3 Dex+3 Stlth+} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (71, 42, D) a bullfrog corpse (71, 43, D) a wolf corpse (72, 16, D) a +1 shortbow of draining (72, 26, D) the +3 hat of Goathrau {rF++ rN+ rCorr Int-2} Int-2: It affects your intelligence (-2). rF++: It greatly protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (72, 27, D) a +2 dagger of venom (unseen) (72, 40, D) a jackal corpse (72, 41, D) a wolf corpse (73, 1, D) a staff of conjuration (unseen) (73, 26, D) a +1 hat (73, 27, D) the +5 broad axe "Transmigrator" {freeze, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (73, 31, D) a +0 halberd (73, 36, D) a +4 ring of protection an amulet of faith a +0 helmet a +0 leather armour (73, 41, D) a bullfrog corpse (74, 30, D) a +0 hand axe (74, 31, D) a +0 short sword a +0 hand axe (75, 30, D) a +0 trident (75, 31, D) a +0 whip