notrux1934 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 leather armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 2, D) a +0 long sword (61, 8, D) a +3 leather armour of fire resistance (unseen) (61, 16, D) a wand of light (5) (62, 0, D) a +4 mace of protection (62, 16, D) a staff of conjuration (unseen) (62, 17, D) a +4 sling of flaming (unseen) (63, 16, D) a staff of cold (unseen) (63, 17, D) the staff of the Walnut {rC+ rN+ Dex+2 Necro Fire} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 16, D) a book of the Moon (64, 17, D) a +0 arbalest of draining (unseen) (68, 0, D) a +4 ring mail of cold resistance (69, 0, D) a talisman of death (70, 8, D) a +2 long sword of electrocution (70, 9, D) a +0 whip of venom (unseen) (70, 11, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (71, 8, D) a +3 mace of draining (71, 11, D) a +0 short sword a +0 robe (71, 26, D) the +10 mace of the Hurling Gods {drain, SInv} SInv: It lets you see invisible. (71, 30, D) a shapeshifter corpse (72, 11, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (72, 17, D) a +1 ring mail of fire resistance (72, 19, D) an iguana corpse (72, 26, D) a +3 dagger of venom (72, 27, D) a +2 triple crossbow of flaming (73, 20, D) a cane toad corpse (73, 21, D) a cane toad corpse (74, 2, D) an adder corpse (skeletalised by now) (75, 2, D) an adder corpse (skeletalised by now)