Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-2058-g71c15dacbf Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 18009332884215132166, deterministic pregen: 1 Command line: /usr/games/crawl-git-71c15dacbf -name nomoc -rc /dgldir/rcfiles/crawl-git/nomoc.rc -macro /dgldir/rcfiles/crawl-git/nomoc.macro -morgue /dgldir/morgue/nomoc/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/nomoc:2026-01-21.01:15:04.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-71c15dacbf(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x63f8539284be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-71c15dacbf(_Z13do_crash_dumpv+0x43a) [0x63f8539366fa]: do_crash_dump() /usr/games/crawl-git-71c15dacbf(_Z20crash_signal_handleri+0x1fa) [0x63f85392899a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x700906225330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x70090627eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x70090622527e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7009062088ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7009062097b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x700906288ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x70090628b38c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x70090628ddae]: /usr/games/crawl-git-71c15dacbf(+0xce7841) [0x63f85411b841]: /usr/games/crawl-git-71c15dacbf(+0xcd8e99) [0x63f85410ce99]: /usr/games/crawl-git-71c15dacbf(+0xcd622d) [0x63f85410a22d]: /usr/games/crawl-git-71c15dacbf(+0xcd85f6) [0x63f85410c5f6]: /usr/games/crawl-git-71c15dacbf(+0xcde306) [0x63f854112306]: /usr/games/crawl-git-71c15dacbf(_ZN4CLua5closeEv+0xbe) [0x63f85390f6be]: CLua::close() /usr/games/crawl-git-71c15dacbf(+0x2f4eae) [0x63f853728eae]: /usr/games/crawl-git-71c15dacbf(+0x2f7e7a) [0x63f85372be7a]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x70090620a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x70090620a28b]: /usr/games/crawl-git-71c15dacbf(_start+0x25) [0x63f85385ab45]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007009062f07a7 in __GI___wait4 (pid=2235433, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007009062f07a7 in __GI___wait4 (pid=2235433, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000063f853928b6c in call_gdb (file=0x7009063e44e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2192805\000\000\000\000\000" #2 0x000063f853936718 in do_crash_dump () at dbg-asrt.cc:673 t = 1768958534 dir = "/dgldir/morgue/nomoc/" name = "/dgldir/morgue/nomoc/crash-nomoc-20260121-012214.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7009063e44e0 <_IO_2_1_stderr_> #3 0x000063f85392899a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000070090622527e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007009062088ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {109919105487312, 109919109018976, 109918207885962, 109919110701984, 109919110702080, 109919110577096, 109919110702016, 109919104862552, 109919105481800, 109919105481800, 109919109430432, 0, 109919105487312, 109919109430784, 109918213409728, 0}}, sa_flags = -1531697664, sa_restorer = 0xffff} #10 0x00007009062097b6 in __libc_message_impl (fmt=fmt@entry=0x7009063ae8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffc040a74b0, reg_save_area = 0x7ffc040a7440}} fd = 2 iov = {{iov_base = 0x7009063ac672, iov_len = 23}, {iov_base = 0x7009063ae8d9, iov_len = 1}, {iov_base = 0x63f85410a770 , iov_len = 0}, {iov_base = 0x7ffc040b1c60, iov_len = 16}, {iov_base = 0x3be002fdbdb7201a, iov_len = 0}, {iov_base = 0x63f8893c7ca8, iov_len = 109919105481800}, {iov_base = 0x700906a36000 <_rtld_global>, iov_len = 14130055828230053914}} iovcnt = total = cp = #11 0x0000700906288ff5 in malloc_printerr (str=str@entry=0x7009063ac672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x000070090628b38c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x000070090628ddae in __GI___libc_free (mem=0x63f88978d3c0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x63f88978d3b0 err = 0 #14 0x000063f85411b841 in l_alloc () No symbol table info available. #15 0x000063f85410ce99 in luaM_free_ () No symbol table info available. #16 0x000063f85410a22d in luaF_freeproto () No symbol table info available. #17 0x000063f85410c5f6 in luaC_freeallobjects () No symbol table info available. #18 0x000063f854112306 in close_state () No symbol table info available. #19 0x000063f85390f6be in CLua::close (this=0x63f8547dbb40 ) at clua.cc:84 slisteners = #20 0x000063f853728eae in _reset_game () at main.cc:355 No locals. #21 0x000063f85372be7a in _launch_game_loop () at main.cc:403 ge = @0x63f88976acf0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffc040b2918) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-71c15dacbf/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-71c15dacbf/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-71c15dacbf/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff There are no items here. b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is moderately damaged. The training dummy barely misses you. You thump the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip You unwield your +0 quarterstaff. c - a +0 whip (weapon) Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start resting. HP restored. You open the door. You encounter a rat. There is an open door here. The rat squeaks loudly. You unwield your +0 whip. b - a +0 quarterstaff (weapon) Unknown command. Unknown command. A rat is nearby! There is an open door here. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. Okay, then. You close the door. You open the door. You sock the rat! You kill the rat! There is an open door here. You see here a rat corpse. As you open the door, it creaks loudly! You encounter 3 rats. The rat squeaks loudly. x3 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You hit the rat. You kill the rat! You sock the rat! You kill the rat! The rat barely misses you. You hit the rat. The rat is heavily wounded. The rat bites you. You thump the rat! You kill the rat! There is an open door here. You see here a rat corpse. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. The jackal barks! Press: ? - help, v - describe, . - travel The floor. There are monsters nearby! Press: ? - help, v - describe, . - travel The floor. There are monsters nearby! The wyvern hisses angrily. Found a stone staircase leading down. You open the door. The jackal bites you but does no damage. You sock the jackal! You kill the jackal! There is an open door, spattered with blood here. You see here a jackal corpse. You open the door. There is an open door here. A wyvern comes into view. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone barely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 quarterstaff. e - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You shoot an arrow. The arrow hits the training dummy but does no damage. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone barely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Your Stealth skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat. The rat squeaks loudly. The rat is heavily wounded. You hear a loud squeak. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, heavily wounded, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow barely misses the rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow hits the rat but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Okay, then. You see here a rat corpse. There are no items here. Unknown command. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 58% to hit) You shoot an arrow. The arrow barely misses the rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 58% to hit) You shoot an arrow. The arrow completely misses the rat. The rat squeaks loudly. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. The rat is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, 58% to hit) You shoot an arrow. The arrow closely misses the rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-71c15dacbf/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-2058-g71c15dacbf) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [nomoc] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 31 | 3 | 382 | 82/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 12 | 0 | 11 | 11/50 Ranged Weapons | X | 1 | 12 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 25 | 3 | 393 | 93/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 15 | 1 | 42 | 0/84 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 5 | 2 | 168 | 18/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 26 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ###### ###..#### .##..@#### ##.......#.##.###.>.## ........#.#..#######># ...#......#....## ##.# §......##....... ##.## §§......#.....# ##...# §...♣♣..†.....###....# ..♣♣♣.......†..#....## ..♣♣....§§...##...### dlua errors: ...wl-master/crawl-git-71c15dacbf/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.