nodap Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 3, D:1) a +0 sling (9, -39, D:1) a bat skeleton (20, -50, D:1) a +0 robe (22, -32, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (27, -3, D:1) a +0 trident (30, -33, D:1) a bat corpse (skeletalised by now) (36, -18, D:1) a riddle talisman (39, -44, D:1) a +0 whip a kobold corpse (skeletalised by now) (53, -33, D:1) a +0 dagger a goblin corpse (skeletalised by now) (53, -2, D:1) a +0 dagger a ball python corpse (skeletalised by now) (54, -3, D:1) a +0 pair of boots (54, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (54, 2, D:1) a +0 sling (57, -1, D:1) a +0 ring mail (63, -25, D:1) a +0 club 3 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a staff of earth (11, -4, D:2) a +0 club Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (skeletalised by now) (4, 1, D:4) a parchment of Forge Lightning Spire (15, -6, D:4) a jackal corpse (skeletalised by now) (15, 30, D:4) a +0 partisan (21, 39, D:4) a +0 club (24, 35, D:4) a bat corpse (skeletalised by now) (26, 40, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (46, -3, D:4) a +0 dagger a kobold corpse (skeletalised by now) (46, 33, D:4) a +0 short sword (50, -5, D:4) a +0 whip a stone a quokka corpse (skeletalised by now) a kobold corpse (skeletalised by now) (50, 41, D:4) a +0 dagger (58, -12, D:4) a +0 club (58, -11, D:4) a +0 flail Level 5 of the Dungeon (8, 25, D:5) a hound corpse (16, -13, D:5) a +0 short sword (28, 22, D:5) a +0 spear the +5 ring mail of Proximity {Harm Rampage Dex+4 SInv} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. a gnoll corpse (29, 17, D:5) a +0 robe (33, 38, D:5) 9 gold pieces