Dungeon Crawl Stone Soup version 0.35-a0-546-gb2ce4df294 (webtiles) character file. Game seed: 7330139750556560740 12 nodap the Conjurer (level 2, 24/24 HPs) Began as a Troll Hedge Wizard on June 21, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:58 (849 turns). nodap the Conjurer (Troll Hedge Wizard) Turns: 849, Time: 00:01:58 Health: 24/24 AC: 4 Str: 17 XL: 2 Next: 20% Magic: 4/4 EV: 8 Int: 10 God: Gold: 38 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . (100%) - Claws rCold . . . (100%) f - orb {Glass} rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) e - scarf {Shadows} rCorr . (100%) (no amulet) SInv + d - ring of see invisible Will ..... (no ring) Stlth + HPRegen 1.04/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Missiles g - 4 boomerangs Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a scarf of shadows (worn) f - an orb of glass (worn) Jewellery d - a ring of see invisible (worn) Scrolls c - 3 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of haste {unknown} Skills: - Level 1.5 Dodging - Level 1.0 Stealth - Level 2.0 Spellcasting + Level 2.1 Conjurations - Level 0.6 Summonings - Level 0.8 Necromancy - Level 0.6 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 34% 2 Blink Tloc 4% N/A 36% 2 Call Imp Summ 4% N/A 36% 2 Mephitic Cloud Conj/Alch/Air 2% N/A 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11153 Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History You unwield your +0 dagger. You drop a +0 dagger. There is an escape hatch in the floor here. There is an open door here. There is an open door here. You open the door. Things that are here: a +0 club; a +0 dagger; a kobold skeleton You enter the shallow water. Partly explored, can't reach some places. No target in view! No target in view! Partly explored, can't reach some places. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't go down here! You see here a +0 dagger. There is a stone staircase leading down here. Search for what [Enter for "."]? . You climb downwards. There is a stone staircase leading up here. You encounter an adder. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Search for what [Enter for "."]? . You see here a +0 dagger. Things that are here: a +0 dagger; a +0 club; a kobold skeleton There is a stone staircase leading down here. Things that are here: a +0 short sword; a kobold skeleton You see here a quokka skeleton. There is a faded altar of an unknown god here. This altar belongs to (a) Hepliaklqana, (b) Ru or (c) Wu Jian, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Okay, then. Search for what [Enter for "."]? . Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### ##.....## #.......####### #...@.........# #.............####### #.⌠.⌠.........#...... #...#................ ###.................. #####.##....÷.###.# #.##...#..###.# #.######..).>.. #.#....#..#...# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nodap the Troll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 131 | D:1 | Found a faded altar of an unknown god. 371 | D:1 | Reached XP level 2. HP: 23/24 MP: 4/4 849 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, hellmonk_ecumenical_altar_run_dry, chequers_serial_rivers_small_3 D:2: layout_loops_ring, serial_forest, infiniplex_forest_end_2, infiniplex_forest_lined_3_way, infiniplex_forest_end_3, infiniplex_forest_lined_3, infiniplex_forest_lined_corner, infiniplex_forest_straight_3, infiniplex_forest_clump_long, infiniplex_forest_lined_2, basic_altar, st_stairs_13, kennysheep_cross_bottleneck, minivault_25, serial_park_tiny_pond, nicolae_shop_information_kiosk Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.1 Dodging | | 1.5 Stealth | | 1.0 Spellcasting | | 2.0 Summonings | | 0.6 Necromancy | | 0.8 Translocations | | 0.6 Action || total ---------------------------++------- Attack: Normal || 74 Melee: Dagger || 74 Cast: Magic Dart || 2 Stab: Sleeping || 3 Armour: Robe || 52 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 847 | 756 | 91 | 0 | 574 | 2 | 423.5 | Dungeon | 847 | 756 | 91 | 0 | 574 | 2 | 423.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 842 daAuts D:2: 4 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+