nodap Level 1 of the Dungeon (2, 17, D:1) a quokka skeleton (5, 5, D:1) a +0 club (5, 14, D:1) a frilled lizard skeleton (9, 14, D:1) a +1 dagger of pain (10, 16, D:1) a rat corpse (skeletalised by now) (25, 9, D:1) a +0 whip (32, 28, D:1) a +0 whip a stone a kobold skeleton (34, 24, D:1) an inkwell talisman (37, 18, D:1) a stone (39, 28, D:1) a +0 short sword a kobold skeleton (42, 42, D:1) a ball python corpse (skeletalised by now) (45, 26, D:1) a +0 robe (46, 8, D:1) a +0 dagger (47, 39, D:1) a +0 club a kobold corpse (skeletalised by now) (49, 8, D:1) a hobgoblin skeleton (52, 8, D:1) a +0 whip (54, 51, D:1) a bat corpse (skeletalised by now) (55, 50, D:1) a bat corpse (skeletalised by now) (57, 47, D:1) a +0 robe (61, 41, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 20, D:2) a bat corpse (skeletalised by now) (2, 1, D:2) a +0 short sword (2, 30, D:2) a bat corpse (skeletalised by now) (3, -1, D:2) a frilled lizard corpse (skeletalised by now) (4, 9, D:2) a +0 club (5, 24, D:2) a frilled lizard corpse (skeletalised by now) (14, -2, D:2) a quokka corpse (skeletalised by now) (14, -1, D:2) a staff of necromancy an adder corpse (skeletalised by now) (16, -2, D:2) an adder corpse (skeletalised by now) (18, 12, D:2) a +0 club a goblin corpse (skeletalised by now) (19, -4, D:2) a +0 whip (20, -5, D:2) a +0 dagger (21, 15, D:2) a +0 sling (24, 1, D:2) a +0 club a goblin skeleton (26, 20, D:2) an adder corpse (skeletalised by now) (27, 7, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 dagger of Purpose {heavy, rC+ Int+3} (3890 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the necromancy staff "Newtslayer" {rN+ Will+ Necro Fire Earth} (4880 gold) [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. the scarab talisman of the Heron {Int+3} (3530 gold) [scarab talisman] Int+3: It affects your intelligence (+3). the +3 short sword "Seem" {freeze, rN+ Str+3 Dex+3} (4420 gold) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the dragon-coil talisman of Evolution {Dex+2 Stlth+} (9000 gold) [dragon-coil talisman] Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the amulet "Weuvilou" {Rampage rC+ RegenMP+} (4400 gold) [amulet of magic regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. the ring "Fosherarch" {MP+9 Str+2} (3120 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). the ring of Yrriloat {rPois rF++} (4450 gold) [ring of poison resistance] rPois: It protects you from poison. rF++: It greatly protects you from fire. the ring "Atsuel" {rCorr MP+6 EV+5} (6120 gold) [ring of evasion] rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). EV+5: It affects your evasion (+5). the ring "Kiesug" {rCorr Int+5 SInv} (3810 gold) [ring of see invisible] rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. the amulet "Vonn" {rC+ RegenMP+ Dex+4} (5240 gold) [amulet of magic regeneration] rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. Dex+4: It affects your dexterity (+4). the conjuration staff of Malum In Se {rF+ Conj} (3900 gold) [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. the +1 mace "Juggetig" {freeze, rCorr Int+6 Dex-5} (2510 gold) rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +1 short sword "Zeucit" {drain, *Rage rElec Str+2 Dex+3} (3280 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the earth staff "Anuucw" {^Contam rElec Conj Tloc Earth} (4460 gold) [staff of earth] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. the +2 robe of Yhekh {+Blink rF- Dex+4 Slay+2} (3470 gold) +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +10 short sword of Majestic Prudence {flame, ^Fragile rF+ Will+ rCorr} (7500 gold) ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the dragon-coil talisman "Ziffuego" {rCorr Str+2 Dex-3} (7500 gold) [dragon-coil talisman] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). the ring "Werynk" {rPois rC+ MP+4 Stlth+} (4740 gold) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). Stlth+: It makes you more stealthy. the ring "Eryhonk" {+Blink EV+5} (5000 gold) [ring of evasion] +Blink: It lets you blink. EV+5: It affects your evasion (+5). (7, 13, D:3) the felid corpse of Natasha (skeletalised by now) (10, 21, D:3) a +0 ring mail (14, -5, D:3) a +0 leather armour (14, 34, D:3) a +0 leather armour (15, 24, D:3) a +0 club (26, 1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (26, 4, D:3) a +0 short sword (30, 31, D:3) a +0 whip a gnoll corpse (skeletalised by now) (32, 22, D:3) a +0 spear a +0 spear a gnoll skeleton a gnoll skeleton (39, 18, D:3) a +0 short sword a +0 spear the felid corpse of Natasha (skeletalised by now) a kobold skeleton (42, 40, D:3) a +0 club a goblin corpse (skeletalised by now) (46, 26, D:3) a +0 robe (47, 36, D:3) the felid corpse of Natasha (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +1 dagger of venom (15, 16, D:4) a +0 dagger (18, 17, D:4) a +0 quarterstaff (19, 22, D:4) a +0 robe (29, -23, D:4) a +0 chain mail (36, -12, D:4) a +0 ring mail (37, 4, D:4) 4 gold pieces (38, 3, D:4) 12 gold pieces a phial of floods (39, 2, D:4) 4 gold pieces (40, 6, D:4) a +2 spear of venom (44, 8, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (15, 37, D:5) a parchment of Animate Dead (25, 15, D:5) a +0 flail (26, 14, D:5) a +0 whip a gnoll skeleton (27, 13, D:5) a +0 spear (27, 14, D:5) a +0 club a +0 leather armour (28, 8, D:5) a +0 falchion (28, 9, D:5) a +0 flail a gnoll skeleton (29, 8, D:5) a +0 club a gnoll skeleton (29, 9, D:5) a +0 spear a gnoll skeleton (29, 10, D:5) a +0 spear a gnoll skeleton (29, 12, D:5) a +3 heavy spear a +0 ring mail a +0 kite shield a +0 spear a gnoll skeleton a gnoll skeleton (29, 13, D:5) a +0 flail a gnoll skeleton (40, 10, D:5) an amulet of guardian spirit (45, 10, D:5) a staff of fire Level 6 of the Dungeon (0, 0, D:6) a +0 whip (7, 19, D:6) a +0 club (10, -15, D:6) a +0 whip (11, -15, D:6) a +0 halberd (13, -15, D:6) a +0 spear a +0 spear a +0 ring mail (13, 14, D:6) a water moccasin corpse (skeletalised by now) (14, -15, D:6) a +0 flail a gnoll corpse (skeletalised by now) (15, 29, D:6) a komodo dragon corpse (skeletalised by now) (23, 36, D:6) a +0 long sword (32, -1, D:6) an iguana corpse (skeletalised by now) (35, 26, D:6) a +0 scale mail (36, 16, D:6) an adder skeleton (41, -8, D:6) an adder skeleton (45, -11, D:6) an iguana corpse (skeletalised by now) (46, 13, D:6) a +0 dagger a +0 robe (46, 14, D:6) a +0 flail (48, 9, D:6) a +0 flail a +0 leather armour (48, 11, D:6) a +0 hand axe a +0 chain mail (50, -15, D:6) a +0 falchion an orc skeleton (50, 10, D:6) a +0 flail an orc skeleton (59, 13, D:6) a +0 whip (60, 13, D:6) a +0 club (61, 12, D:6) a +0 dagger (61, 14, D:6) a +0 leather armour a +0 mace (62, 9, D:6) a +0 leather armour a +0 whip an orc skeleton Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (3, -21, D:7) a +0 scale mail (4, -1, D:7) a +0 rapier a +0 robe an elf corpse (17, -27, D:7) a +0 flail (18, -29, D:7) a +0 spear (18, -27, D:7) a +0 club a gnoll skeleton (19, -30, D:7) a +0 halberd a gnoll skeleton (19, 6, D:7) a +0 dagger 3 stones (20, 3, D:7) a +0 dagger (20, 5, D:7) a +0 whip (21, -33, D:7) a +0 spear (21, -31, D:7) a +0 club a +0 robe (22, -28, D:7) a +0 leather armour (33, -46, D:7) an amulet of reflection (33, -1, D:7) a +0 whip (36, -20, D:7) a +0 leather armour (37, -17, D:7) a +0 whip (39, -10, D:7) a +0 mace a +0 robe (40, -8, D:7) a +0 spear a +0 robe (41, -13, D:7) a +0 hand axe a +0 robe (46, -17, D:7) a +0 ring mail Level 8 of the Dungeon (5, 9, D:8) a parchment of Construct Spike Launcher the Ecumenical Temple