Dungeon Crawl Stone Soup version 0.35-a0-427-ga508e0531a (webtiles) character file. Game seed: 1054807013487056404 408 nodap the Thaumaturge (level 6, -6/32 HPs) Began as a Deep Elf Conjurer on May 31, 2026. Mangled by a gnoll ... wielding a +0 club ... led by a gnoll bouda (7 damage) ... on level 3 of the Dungeon. The game lasted 00:04:03 (2265 turns). nodap the Thaumaturge (Deep Elf Conjurer) Turns: 2265, Time: 00:04:04 Health: -6/32 AC: 2 Str: 4 XL: 6 Next: 57% Magic: 8/19 EV: 11 Int: 25 God: Gold: 129 SH: 0 Dex: 13 Spells: 18/21 levels left rFire . . . (100%) d - +0 dagger (venom) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of chemistry Stlth ++ c - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons d - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of chemistry (worn) c - a ring of protection from cold (worn) Scrolls t - 3 scrolls of teleportation f - a scroll of fear c - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - 2 potions of curing {unknown} j - 2 potions of heal wounds {unknown} k - a potion of invisibility {unknown} l - a potion of mutation {unknown} n - 2 potions of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.1 Spellcasting - Level 6.0 Conjurations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 50% 3d9 2% 2 Apportation Tloc 20% N/A 6% 1 Flame Wave Conj/Fire 25% 2d8 17% 4 Fulminant Prism Conj/Alch 18% 3d11 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Ignite Poison Fire/Alch 15% N/A 52% 4 Leda's Liquefaction Alch/Erth 7% N/A 52% 4 Nazja's Percussive Temp Frge 5% 4d4 86% 5 Lehudib's Crystal Spear Conj/Erth 12% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15722 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You gain 3 HP, and have [20/32] HP The searing ray hits the gnoll. The gnoll is lightly wounded. You lose 1MP, and have [5/19] MP The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. The gnoll shouts! You lose 1MP, and have [4/19] MP The gnoll zaps a wand. Your will is overpowered! You are confused. You bump into the rock wall. You bump into the rock wall. The gnoll zaps a wand. Your will is overpowered! You are more confused. You hit the gnoll. The gnoll is poisoned. The gnoll is almost dead. You kill the gnoll! You bump into the rock wall. You're too confused to move! The gnoll misses you. The gnoll hits you with a +0 club. You take 5 HP, and have [18/32] HP You miss the gnoll. The gnoll hits you with a +0 club! You take 7 HP, and have [11/32] HP !!!!! HP Warning !!!!! You barely miss the gnoll. You feel less confused. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 6 HP, and have [5/32] HP The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 4 HP, and have [1/32] HP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll but does no damage. The gnoll hits you with a +0 club! You die... ########### #.......... #.########. #.# #.#... #.# #.#.## ...##############.####...## ..)).)..).............>.... ...##.....j..#######....... #.....@...).)..#....... #......).#####.#.#.##.. #.......[..# #...#.##.. #........#.#######.##.. #........#.##...##.###. ###+#........#......##..... #............#......##..##. #............#..)...#...... #.....>...####............. You could see a gnoll. Vanquished Creatures Sigmund (D:3) 3 orc priests (D:3) A gnoll bouda (D:3) An orc wizard (D:3) 2 gnolls (D:3) 2 adders 2 dart slugs 2 ribbon worms (D:2) An adder zombie (D:2) 6 endoplasms 7 hobgoblins 3 jackals (D:1) 10 orcs (D:3) 2 quokkas (D:2) 5 ball pythons 2 ball python zombies (D:2) 5 bats A frilled lizard (D:1) 8 goblins 4 kobolds 2 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nodap the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 119 | D:1 | Reached XP level 2. HP: 10/15 MP: 4/8 793 | D:2 | Reached skill level 4 in Spellcasting 793 | D:2 | Reached skill level 5 in Conjurations 829 | D:2 | Learned a level 2 spell: Searing Ray 895 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1536 | D:3 | Reached XP level 4. HP: 21/24 MP: 7/12 1632 | D:3 | Reached skill level 5 in Spellcasting 1672 | D:3 | Found a faded altar of an unknown god. 1893 | D:3 | Reached XP level 5. HP: 16/28 MP: 12/15 1902 | D:3 | Reached skill level 6 in Spellcasting 2241 | D:3 | Encountered Sigmund 2248 | D:3 | Killed Sigmund 2249 | D:3 | Reached skill level 8 in Spellcasting 2249 | D:3 | Reached XP level 6. HP: 20/32 MP: 6/19 2264 | D:3 | HP: 1/32 [gnoll/+0 club[a gnoll bouda] (5)] 2265 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_basic, darby_backdoor_grove, chequers_serial_rivers_large_a, minmay_misc_feat_rows D:2: layout_loops_ring, serial_undead, serial_undead_c, serial_undead_e, serial_undead_c, serial_undead_f, serial_undead_d, serial_undead_c, serial_undead_f D:3: layout_basic, hellmonk_ecumenical_altar_prayer_group, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 8 | 8.1 Conjurations | 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 3 || 3 Melee: Dagger | | 3 || 3 Cast: Magic Dart | 81 | 63 || 144 Searing Ray | 1 | 4 || 5 Read: Teleportation | 1 | || 1 Fear | 1 | || 1 Vulnerability | 1 | || 1 Amnesia | 1 | || 1 Armour: Robe | 5 | 9 || 14 Dodge: Dodged | 4 | 3 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2277 | 2258 | 19 | 80 | 1844 | 3 | 759.0 | Dungeon | 2277 | 2258 | 19 | 80 | 1844 | 3 | 759.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 800 daAuts D:2: 767 daAuts D:3: 709 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+