nodap Level 1 of the Dungeon [Shop] Denyadeo's Weapon Shop a +0 hand axe (42 gold) a +0 hand axe (42 gold) a +0 flail (49 gold) a +0 club (7 gold) 3 poisoned darts (25 gold) a +0 dagger (28 gold) a +0 broad axe (126 gold) [Shop] Vob Vargh's Distillery a potion of curing (unknown) (36 gold) a potion of resistance (unknown) (120 gold) a potion of magic (unknown) (96 gold) a potion of curing (unknown) (36 gold) a potion of heal wounds (unknown) (96 gold) 2 potions of might (96 gold) 2 potions of enlightenment (120 gold) a potion of magic (unknown) (96 gold) a potion of brilliance (unknown) (48 gold) [Shop] Liemipt's Book Boutique a parchment of Fugue of the Fallen (123 gold) a parchment of Teleport Other (123 gold) a parchment of Static Discharge (81 gold) a parchment of Dimensional Bullseye (182 gold) a parchment of Blink (81 gold) a parchment of Malign Gateway (459 gold) a parchment of Sticky Flame (182 gold) a parchment of Searing Ray (81 gold) a parchment of Anguish (182 gold) a parchment of Passwall (123 gold) [Shop] Paarowexku's Jewellery Boutique a +6 ring of intelligence (unknown) (504 gold) a ring of see invisible (unknown) (210 gold) a +5 ring of evasion (unknown) (504 gold) the ring "Lofunn" {MP+9 Int+2 Dex+2} (495 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). the ring "Moeschuf" {AC+4 SInv} (660 gold) [ring of protection] AC+4: It affects your AC (+4). SInv: It lets you see invisible. an amulet of chemistry (unknown) (420 gold) the amulet of the Death Scarab {Spirit -Tele *Corrode +Inv rF+++} (929 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. -Tele: It prevents most forms of teleportation. *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. rF+++: It renders you almost immune to fire. a ring of positive energy (unknown) (280 gold) [Shop] Nollymal's Antique Armour Boutique a +2 robe (219 gold) a +0 pair of boots (76 gold) a +0 robe (15 gold) a +0 ring mail (68 gold) a +0 robe (15 gold) a +2 leather armour of cold resistance (323 gold) a +0 pair of gloves (76 gold) a +0 buckler (76 gold) a +0 plate armour (306 gold) an orb of energy (187 gold) (0, 0, D:1) a +0 dagger a stone a frilled lizard corpse (skeletalised by now) (5, -2, D:1) a bat skeleton (20, 2, D:1) a rat skeleton (23, -15, D:1) a +0 dagger (23, -4, D:1) a quokka skeleton (27, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (30, 25, D:1) a hobgoblin corpse (skeletalised by now) (31, -22, D:1) a +0 hand axe (40, -2, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (43, -4, D:1) a +0 club (45, -16, D:1) a +0 spear a gnoll skeleton (46, 9, D:1) a +0 sling (47, 5, D:1) a +0 dagger (55, 6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a +0 club a +0 dagger a goblin corpse a kobold corpse (0, 2, D:2) a +0 club a stone (19, 14, D:2) a +0 short sword (24, 7, D:2) a bat corpse (skeletalised by now) (28, 10, D:2) a frilled lizard corpse (skeletalised by now) (33, 9, D:2) a +0 leather armour (37, 7, D:2) a wand of charming (8) (39, 30, D:2) a +0 dagger (40, 4, D:2) a parchment of Searing Ray Level 3 of the Dungeon (3, -3, D:3) a ball python corpse (skeletalised by now)