nodap Level 1 of the Dungeon (1, 11, D:1) a rat corpse (skeletalised by now) (2, 9, D:1) a rat corpse (skeletalised by now) (17, 5, D:1) a quokka corpse (skeletalised by now) (17, 9, D:1) a ball python corpse (skeletalised by now) (19, 1, D:1) a +0 short sword (19, 21, D:1) a hobgoblin skeleton (24, 30, D:1) a rat skeleton (42, 45, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, 11, D:2) a +0 club a +0 robe (16, 1, D:2) a +0 dagger (18, 49, D:2) a bat corpse (skeletalised by now) (24, 1, D:2) a rat skeleton (46, 31, D:2) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (49, 30, D:2) a +0 hammer (51, 12, D:2) a frilled lizard skeleton (59, 47, D:2) an orb of mesmerism Level 3 of the Dungeon (4, 6, D:3) the +1 trident "Dwarf's Regret" {entangle, Int+3} Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. (11, -13, D:3) a rat skeleton (12, -12, D:3) a jackal skeleton (14, 18, D:3) a bat skeleton (30, -22, D:3) a +0 robe (30, -15, D:3) a +0 dagger (45, -13, D:3) a +0 rapier Level 4 of the Dungeon [Shop] Tucyak's Antique Armour Emporium the +2 robe of Ykkyczo {rN++ Str+5 Int-4} (762 gold) rN++: It greatly protects you from negative energy. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +1 plate armour of Valiance {Archery, rPois rC+ Str+4} (1290 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str+4: It affects your strength (+4). It can be maximally enchanted to +10. the +0 buckler of Burning Mirth {rCorr Str+5 Int+2} (795 gold) rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). It can be maximally enchanted to +3. a +0 scale mail (100 gold) a +1 helmet of intelligence (412 gold) a +0 leather armour (50 gold) a +0 ring mail (100 gold) a +0 ring mail (100 gold) a +4 plate armour of fire resistance (1125 gold) (0, 0, D:4) a +0 leather armour (2, 25, D:4) a +0 dagger (5, 25, D:4) a +0 rapier (7, -3, D:4) a +0 hand axe an orc corpse (skeletalised by now) (7, -2, D:4) a +0 short sword a +0 leather armour (7, 4, D:4) a +0 short sword a +0 club a +2 leather armour of willpower a kobold skeleton the goblin skeleton of Ijyb (8, -7, D:4) a +0 scale mail (8, -4, D:4) a +0 flail an orc corpse (skeletalised by now) (8, -1, D:4) a +0 mace an orc corpse (skeletalised by now) (10, -16, D:4) a ball python corpse (skeletalised by now) (15, -13, D:4) a +0 club a +0 dagger a +0 short sword a +0 animal skin a +0 helmet a +0 club a +0 dagger a +0 dagger of freezing a +0 club a +0 club a +0 dagger a +0 club a +0 club an iguana skeleton a goblin skeleton the hobgoblin skeleton of Robin a goblin skeleton a hobgoblin skeleton a goblin skeleton a hobgoblin skeleton a goblin skeleton a goblin skeleton (18, 2, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (19, -28, D:4) a +0 sling (19, 5, D:4) the inkwell talisman of Anlin {rElec rF+ Will+ Int+3} [inkwell talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (22, 5, D:4) a potion of moonshine (24, 7, D:4) a +0 whip (25, -7, D:4) a +0 scale mail (26, -25, D:4) a hound corpse (skeletalised by now) (44, 14, D:4) an iguana corpse (skeletalised by now) (47, -10, D:4) a +0 flail a +0 leather armour (47, -9, D:4) a potion of moonshine Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (38, -2, D:5) a +0 cloak