nodap Level 1 of the Dungeon (0, 0, D:1) a +0 mace (11, -44, D:1) a bat corpse (skeletalised by now) (11, -23, D:1) a ball python corpse (skeletalised by now) (12, -24, D:1) a hobgoblin corpse (skeletalised by now) (16, -20, D:1) a +0 dagger (23, -34, D:1) a +0 leather armour (27, -31, D:1) a +0 dagger of venom (27, -13, D:1) a quokka skeleton (27, -12, D:1) a +0 dagger a kobold skeleton (28, -11, D:1) a hobgoblin skeleton (31, -32, D:1) a +0 whip (33, -44, D:1) a rat skeleton (39, -38, D:1) a frilled lizard corpse (skeletalised by now) (50, -27, D:1) a +0 whip a kobold skeleton (53, -38, D:1) a +0 dagger (58, -36, D:1) a staff of cold (62, -27, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (9, -5, D:2) a bat skeleton (9, 1, D:2) a bat skeleton (14, 20, D:2) a +0 scythe a +0 robe (14, 21, D:2) a frilled lizard corpse (skeletalised by now) (20, 22, D:2) an adder corpse (skeletalised by now) (27, 10, D:2) a hobgoblin skeleton (28, 5, D:2) a +0 short sword 2 stones a kobold skeleton (29, 21, D:2) a +0 dagger a frilled lizard skeleton a jackal skeleton (29, 22, D:2) a +0 club the +1 robe "Huthri Gutu" {*Silence rF++ Slay-4 Archmagi} *Silence: It may silence you when you take damage. rF++: It greatly protects you from fire. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a goblin skeleton (31, 25, D:2) a jackal skeleton (38, -6, D:2) a +0 leather armour (43, -13, D:2) a frilled lizard corpse (skeletalised by now) (43, -12, D:2) a rat corpse (skeletalised by now) (44, -16, D:2) a hobgoblin corpse (skeletalised by now) (44, 2, D:2) a ball python corpse (skeletalised by now) (47, -8, D:2) a bat corpse (skeletalised by now) (56, 4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -1, D:3) a +0 war axe an orc corpse (4, -5, D:3) a +0 hand axe a +0 hand axe an orc corpse (4, -4, D:3) a +0 club (17, -14, D:3) a +0 dagger an orc corpse (18, -10, D:3) a bat corpse (30, 11, D:3) a +0 short sword (38, 13, D:3) a +0 whip 2 stones a kobold corpse (skeletalised by now) (43, 16, D:3) a staff of cold (45, -1, D:3) a +3 dagger 2 stones a kobold corpse (skeletalised by now) (46, -21, D:3) a +0 whip 2 stones