Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15984555226548242676 64 nodap the Shooter (level 4, -2/26 HPs) Began as a Kobold Hexslinger on May 16, 2026. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (1157 turns). nodap the Shooter (Kobold Hexslinger) Turns: 1157, Time: 00:02:29 Health: -2/26 AC: 2 Str: 5 XL: 4 Next: 32% Magic: 1/6 EV: 15 Int: 14 God: Gold: 22 SH: 0 Dex: 19 Spells: 1/6 levels left rFire . . . (100%) a - +1 sling (heavy) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ e - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +1 heavy sling (weapon) Missiles c - 3 boomerangs d - 6 poisoned darts Armour b - a +0 robe (worn) Jewellery e - a ring of willpower (worn) Scrolls p - a scroll of poison t - 2 scrolls of teleportation I - a scroll of immolation Potions A - a potion of attraction Skills: + Level 2.0 Fighting + Level 3.5 Ranged Weapons + Level 3.1 Dodging + Level 1.9 Spellcasting + Level 3.4 Hexes - Level 1.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% 2d2 9% 2 b - Inner Flame Hex/Fire 7% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 19% 3 Tukima's Dance Hex 10% N/A 19% 3 Cause Fear Hex 5% N/A 52% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10804 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History You miscast Inner Flame. Nothing appears to happen. You lose 3MP, and have [3/6] MP You shoot a sling bullet. The sling bullet completely misses Terence. Terence hits you from afar with a +0 trident! Terence barely misses you. You take 9 HP, and have [17/26] HP !!!!! HP Warning !!!!! You shoot a sling bullet. The sling bullet hits Terence! Terence is heavily wounded. Terence hits you from afar with a +0 trident! Terence closely misses you. You take 7 HP, and have [10/26] HP !!!!! HP Warning !!!!! You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence looks irritated. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You take 9 HP, and have [3/26] HP !!!!! HP Warning !!!!! Press: ? - help, v - describe, . - travel The floor. Unknown command. Casting: Inner Flame (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (extremely dangerous; 28% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, chance to affect: 62%) Terence is filled with an inner flame. Terence hits you from afar with a +0 trident. You die... Terence says, "Finally, peace and quiet." ##~~#...# ##~~#.#.# ##~~#...# ##~~#.#.# .. ##~~#...#.# #....#~~#.#.#.#.# #†...#~#...#...#.. #....'..#.#.#.#.#. .....'@.@#.#.#.#. .....'..#.#.#.#. .....#~#...#... # .... .....#~~#.#.#. ##.... .....##~~#... .#.... ......##~~ .#.... .......## †..... ........## #...... .........## .. You could see Terence (inner flame). Vanquished Creatures 2 adders (D:2) 5 dart slugs 3 endoplasms (D:1) 2 hobgoblins 7 jackals A quokka (D:2) 7 ball pythons 3 bats (D:1) A frilled lizard (D:1) 6 goblins (D:1) 3 kobolds A rat (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nodap the Kobold Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 107 | D:1 | Reached XP level 2. HP: 9/16 MP: 3/3 200 | D:1 | Learned a level 2 spell: Jinxbite 261 | D:1 | Reached XP level 3. HP: 20/20 MP: 3/5 563 | D:1 | Found a faded altar of an unknown god. 915 | D:2 | Reached XP level 4. HP: 26/26 MP: 4/6 1135 | D:2 | Encountered Terence 1140 | D:2 | Learned a level 3 spell: Inner Flame 1157 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic, hellmonk_ecumenical_altar_blasted D:2: layout_rooms, kennysheep_cluttered_room, serial_bayou_pond_d, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 3 | 3.5 Dodging | 3 | 3.1 Fighting | 2 | 2.0 Spellcasting | | 1.9 Hexes | | 3.4 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 72 | 18 || 90 Cast: Jinxbite | 2 | || 2 Inner Flame | | 1 || 1 Drink: Moonshine | 1 | || 1 Read: Identify | 1 | || 1 Teleportation | 1 | || 1 Summoning | 1 | || 1 Revelation | 1 | || 1 Brand weapon | 1 | || 1 Armour: Robe | 25 | 10 || 35 Dodge: Dodged | 37 | 14 || 51