Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13146634136836816107 2384 nodap the Thaumaturge (level 9, -6/58 HPs) Began as a Djinni Conjurer on May 15, 2026. Was a Follower of the Shining One. Killed from afar by an orc wizard (9 damage) ... with a magic dart ... on level 6 of the Dungeon. The game lasted 00:13:12 (5814 turns). nodap the Thaumaturge (Djinni Conjurer) Turns: 5814, Time: 00:13:12 Health: -6/58 AC: 4 Str: 6 XL: 9 Next: 73% Gold: 432 EV: 12 Int: 23 God: the Shining One [*.....] SH: 0 Dex: 17 rFire + + . (33%) g - +3 long sword of Haess {antimagic, rN+ Dex+4} rCold x . . (150%) e - orb {Mesmerism} rNeg + . . (50%) a - +1 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.29/turn %: infuse magic (-7 HP) @: on mesmerism cooldown, flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, sense surroundings 1, wild magic 1, MP-powered wands a: Renounce Religion (0%), Divine Shield (10%) You were on level 6 of the Dungeon. You worshipped the Shining One. The Shining One was aware of your devotion. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 432 gold pieces. Inventory: Hand Weapons g - the +3 long sword of Haess (weapon) {antimagic, rN+ Dex+4} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Missiles b - 17 poisoned darts c - 3 boomerangs h - a curare-tipped dart Armour a - a +1 robe (worn) e - an orb of mesmerism (worn) f - a +0 pair of gloves (worn) Magical Staves d - a staff of alchemy Wands c - a wand of roots (8) d - a wand of digging (2) Scrolls t - 3 scrolls of teleportation c - a scroll of butterflies {unknown} e - a scroll of noise {unknown} a - a scroll of enchant armour h - a scroll of acquirement {unknown} Potions m - 2 potions of might d - 2 potions of curing {unknown} f - a potion of attraction {unknown} e - a potion of enlightenment Skills: + Level 2.0 Fighting + Level 3.3 Dodging - Level 1.5 Stealth * Level 9.5 Spellcasting * Level 9.5 Conjurations * Level 9.5 Hexes * Level 9.5 Summonings * Level 9.5 Necromancy * Level 9.5 Translocations * Level 9.5 Forgecraft * Level 9.5 Fire Magic * Level 9.5 Ice Magic * Level 9.5 Air Magic * Level 9.5 Earth Magic * Level 9.5 Alchemy + Level 1.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 32% 3d16 2% 4 d - Iskenderun's Mystic Conj/Tloc 64% 2d13 (+2d72% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Blink Tloc 100% N/A 1% 2 g - Tukima's Dance Hex 64% N/A 1% 3 h - Leda's Liquefaction Alch/Erth 32% N/A 2% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 25588 Temple (0/1) D:6 The Realm of Zot is guarded by orbs of fire. Altars: Gozag Uskayaw Wu Jian The Shining One Shops: D:6 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You passively map the area around you. Your spells are a little harder to cast, but a little more powerful. You expend health (3 HP) to strengthen your wands. Message History The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. You take 1 HP, and have [30/58] HP The searing ray hits the orc wizard! You kill the orc wizard! You hear a splash. x2 The orc priest hits you with a +0 dagger. Your orb emits a pulse of dizzying energy. You take 3 HP, and have [27/58] HP You finish channelling your searing ray. A magic dart appears from out of thin air! The magic dart hits you. You take 6 HP, and have [21/58] HP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (dazed, 85% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest snaps out of its daze. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You take 11 HP, and have [10/58] HP The searing ray hits the orc priest. The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * The orc priest looks satisfied for a moment. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You take 6 HP, and have [4/58] HP The searing ray hits the orc priest. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you! You die... #....>.# #..# #.#.#ß.# ####.#### *#. ...# #.......# , #.##)##.##### * * * # ######.##.#....... ,..####......#.).^.###### , ...$.................... ~ ~~~~~~~≈~~≈~~....~~~≈~≈~~≈ ≈≈≈ ≈≈≈≈≈≈≈@≈≈~....~≈≈≈≈≈≈≈≈ * ~~~~~~~≈≈{~....~~~≈~~))) * .......o...........÷...) ≈ ###########''''######### , ......#....#........ ≈ , .....o'....'........ , , , ......#....#........ ~≈ , * #################### ~ ÷ , ,, , You could see an orc priest. Vanquished Creatures An acid dragon (D:6) A kobold geomancer (D:6) 2 ice beasts (D:5) A sky beast (D:6) 6 ogres (D:6) 3 phantoms 2 kobold brigands A gnoll sergeant (D:6) A scorpion (D:5) A bes kemwar (D:6) A howler monkey (D:6) A bombardier beetle (D:4) 4 hounds 3 jellies 3 orc priests (D:6) A sleepcap (D:4) 3 iguanas Terence (D:2) Jessica (D:3) Natasha (twice) (D:4) 7 orc wizards 2 gnolls (D:6) 3 adders A shadow imp (D:5) 2 ufetubi (D:6) 2 dart slugs A ribbon worm (D:4) 12 orcs 10 endoplasms 5 hobgoblins 8 jackals (D:3) 4 quokkas 5 ball pythons 6 bats 3 frilled lizards 4 goblins (D:1) 11 kobolds 4 rats 129 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nodap the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nodap set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 118 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 358 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 358 | D:1 | Learned a level 1 spell: Shock 625 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 625 | D:1 | Gained mutation: You passively map the area around you. | [potion of mutation] 625 | D:1 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 1196 | D:2 | Encountered Terence 1202 | D:2 | Killed Terence 1203 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 1206 | D:2 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 1487 | D:3 | Encountered Jessica 1490 | D:3 | Killed Jessica 1495 | D:3 | Reached XP level 5. HP: 28/36 MP: 0/0 1495 | D:3 | Learned a level 2 spell: Blink 1496 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [hidden potential] 1496 | D:3 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 2129 | D:4 | Reached skill level 5 in Spellcasting 2129 | D:4 | Reached skill level 5 in Conjurations 2129 | D:4 | Reached skill level 5 in Hexes 2129 | D:4 | Reached skill level 5 in Summonings 2129 | D:4 | Reached skill level 5 in Necromancy 2129 | D:4 | Reached skill level 5 in Translocations 2129 | D:4 | Reached skill level 5 in Forgecraft 2129 | D:4 | Reached skill level 5 in Fire Magic 2129 | D:4 | Reached skill level 5 in Ice Magic 2129 | D:4 | Reached skill level 5 in Air Magic 2129 | D:4 | Reached skill level 5 in Earth Magic 2129 | D:4 | Reached skill level 5 in Alchemy 2218 | D:4 | Encountered a phantom 2231 | D:4 | Killed a phantom 2232 | D:4 | Reached XP level 6. HP: 12/41 MP: 0/0 2240 | D:4 | Lost mutation: You have hidden genetic potential. [hidden | potential] 2408 | D:4 | Identified the +7 dagger of the Aged Thickets {protect, rN+ | Will+} 2459 | D:4 | Found a detected altar. 2462 | D:4 | Found a glowing golden altar of the Shining One. 2493 | D:4 | Found a hide-covered altar of Uskayaw. 2493 | D:4 | Encountered Natasha 2496 | D:4 | Killed Natasha 2514 | D:4 | Identified the +3 long sword of Haess {antimagic, rN+ | Dex+4} 2545 | D:4 | Reached XP level 7. HP: 30/46 MP: 0/0 2545 | D:4 | Learned a level 3 spell: Tukima's Dance 2666 | D:4 | Became a worshipper of the Shining One 2867 | D:4 | Reached skill level 1 in Fighting 3015 | D:4 | Encountered Natasha 3018 | D:4 | Killed Natasha 3097 | D:5 | Entered Level 5 of the Dungeon 3128 | D:5 | Found a detected altar. 3619 | D:5 | Reached XP level 8. HP: 40/52 MP: 0/0 4407 | D:6 | Found a statue of an orb of fire. 4407 | D:6 | Found a staircase to the Ecumenical Temple. 4407 | D:6 | Found a statue of an orb of fire. 5126 | D:6 | Reached * piety under the Shining One 5127 | D:6 | Reached XP level 9. HP: 56/58 MP: 0/0 5127 | D:6 | Learned a level 4 spell: Leda's Liquefaction 5214 | D:6 | Found Ische's Book Boutique. 5440 | D:6 | Reached skill level 1 in Invocations 5814 | D:6 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, hangedman_decor_points, minmay_pentomino_q2, columned_hall_lemuel D:2: layout_loops_ring, uniq_terence D:3: layout_rooms, kennysheep_generic_room_7, amcnicky_mini_corridor_feature, uniq_jessica D:4: layout_loops_ring, grunt_temple_overflow_open, uniq_natasha D:5: layout_loops_corners, nicolae_gozag_seed_capital, serial_glass, glass_columns_a, glass_columns_c D:6: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1], layout_loops_cross, temple_entry_dummy, serial_shops, nicolae_shop_targeted Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 4 5 6 8 9 | 9.5 Conjurations | 4 5 6 8 9 | 9.5 Hexes | 4 5 6 8 9 | 9.5 Summonings | 4 5 6 8 9 | 9.5 Necromancy | 4 5 6 8 9 | 9.5 Translocations | 4 5 6 8 9 | 9.5 Forgecraft | 4 5 6 8 9 | 9.5 Fire Magic | 4 5 6 8 9 | 9.5 Ice Magic | 4 5 6 8 9 | 9.5 Air Magic | 4 5 6 8 9 | 9.5 Earth Magic | 4 5 6 8 9 | 9.5 Alchemy | 4 5 6 8 9 | 9.5 Fighting | 1 2 | 2.0 Dodging | 3 | 3.3 Invocations | 1 | 1.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 62 | 55 | 117 || 234 Searing Ray | 7 | 14 | 47 || 68 Fulminant Prism | | 1 | 11 || 12 Blink | | 1 | || 1 Iskenderun's Myst | | | 3 || 3 Drink: Mutation | 1 | | || 1 Brilliance | | 1 | || 1 Enlightenment | | 1 | || 1 Invisibility | | 1 | || 1 Magic | | 1 | || 1 Read: Teleportation | 1 | | || 1 Torment | 1 | | || 1 Amnesia | 1 | | || 1 Fog | | 2 | || 2 Identify | | 1 | || 1 Enchant armour | | 1 | || 1 Poison | | 1 | || 1 Armour: Robe | 5 | 11 | 24 || 40 Dodge: Dodged | 4 | 2 | 26 || 32