Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2209865036371487494 46 nodap the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on May 15, 2026. Slain by Sigmund ... wielding a +1 scythe of venom (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:34 (1567 turns). nodap the Conjurer (Draconian Conjurer) Turns: 1567, Time: 00:03:34 Health: -3/26 AC: 5 Str: 9 XL: 3 Next: 46% Magic: 6/7 EV: 11 Int: 20 God: Gold: 84 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-3 -> -11) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls c - 2 scrolls of identify {unknown} e - 2 scrolls of revelation {unknown} Potions d - 2 potions of lignification {unknown} f - a potion of berserk rage {unknown} j - a potion of attraction {unknown} k - 2 potions of haste {unknown} l - a potion of moonshine {unknown} n - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 82% 4 Bombard Conj/Erth 6% 9d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10432 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of venom and wearing a +0 robe (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +1 scythe of venom! You are poisoned. You take 7 HP, and have [19/26] HP !!!!! HP Warning !!!!! You lose 2MP, and have [1/7] MP The searing ray misses Sigmund. You feel very sick. The jackal barks! You take 3 HP, and have [16/26] HP; You lose 1MP, and have [0/7] MP Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You take 2 HP, and have [14/26] HP Magic courses through your body. You feel sick. Something hits you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You take 7 HP, and have [7/26] HP !!!!! HP Warning !!!!! MP Full (7) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Something hits you! You die... #...... #########....<. #.........##..# # #.###...#.##..# #.#### #. #.###..##..# ..... ###.##.# #.....## [.. ...##.###....... #.###.####.#.#.#.#.#..## #......@..#.#†#.#.#.#.# #.###..#.#.#.#.#.# #.... #{#.#.#.#.#.#.# # ## #..#.##†#.#.#.#.# ......#.#.#.#.#.#.# .##.##.## #.#.#.#.#.. .. .. ..# #.#.#.#.#J . #.. ### #.#.#. ... #.#. There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 ufetubi (D:2) 2 ribbon worms (D:2) 2 endoplasms 2 hobgoblins (D:1) 5 jackals 5 ball pythons 6 frilled lizards A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nodap the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 235 | D:1 | Reached XP level 2. HP: 10/20 MP: 1/5 263 | D:1 | HP: 1/20 [hobgoblin (2)] 448 | D:1 | Learned a level 2 spell: Searing Ray 1195 | D:2 | Reached XP level 3. HP: 16/26 MP: 0/7 1306 | D:2 | Identified the +10 sling "Fates" {elec, rN+ Str+2} 1559 | D:2 | Encountered Sigmund 1567 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_basic D:2: layout_loops_ring, minivault_23, minmay_pentomino_r2, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 65 Melee: Dagger || 65 Tailslap || 5 Cast: Magic Dart || 42 Searing Ray || 4 Drink: Magic || 1 Armour: None || 57 Dodge: Dodged || 52