Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7947923975255079944 77 nodap the Conjurer (level 4, -2/25 HPs) Began as a Deep Elf Conjurer on May 9, 2026. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:48 (1268 turns). nodap the Conjurer (Deep Elf Conjurer) Turns: 1268, Time: 00:02:48 Health: -2/25 AC: 6 Str: 4 XL: 4 Next: 14% Magic: 12/12 EV: 11 Int: 25 God: Gold: 80 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) d - +1 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons d - a +1 dagger of speed (weapon) Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a +4 ring of protection (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} h - a scroll of fog {unknown} j - a scroll of teleportation {unknown} k - a scroll of poison {unknown} Potions g - a potion of magic f - 3 potions of curing {unknown} Skills: + Level 1.6 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10732 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Something tries to affect you, but you resist. A magic dart appears from out of thin air! The magic dart hits you. You take 1 HP, and have [20/25] HP Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Out of range. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You are confused. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. Something hits you. You take 2 HP, and have [19/25] HP; MP Full (12) Something hits you. You take 5 HP, and have [14/25] HP You bump into the rock wall. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You take 7 HP, and have [7/25] HP !!!!! HP Warning !!!!! You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Unknown command. You feel less confused. Something hits you but does no damage. Something hits you! You die... #.# ###......# ..######## ##.###..# #..##....# ####..# #..# #........# ##....## #..# ..##.....###..#### #..# #####....##..########..# # ###>............#..# # #############÷#..# # #......#.@......# # #......#.###.#.## ## # #......#.# #.#.# .. # #......#.###.#.#####.#### # #......'...#.#....{.....# # #......#####.#.......##.# # ####'### #.#.####### # #.# #≈≈≈≈ # #.# #....≈ There were no monsters in sight! Vanquished Creatures Natasha (D:2) 2 adders (D:2) A gnoll (D:1) 4 endoplasms 4 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 4 bats 4 goblins 3 kobolds 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nodap the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 337 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 340 | D:1 | Learned a level 2 spell: Searing Ray 405 | D:1 | Found a faded altar of an unknown god. 483 | D:1 | Reached skill level 1 in Fighting 731 | D:2 | Reached XP level 3. HP: 14/20 MP: 6/10 1066 | D:2 | Encountered Natasha 1070 | D:2 | Killed Natasha 1071 | D:2 | Reached skill level 5 in Conjurations 1115 | D:2 | Reached XP level 4. HP: 25/25 MP: 7/12 1243 | D:2 | Encountered Sigmund 1268 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, basic_ecumenical_altar, minmay_hedge_maze, interstate_on_off, minmay_fountain_box D:2: layout_basic, chequers_serial_rivers_micro_d, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 55 | 2 || 57 Searing Ray | 3 | 1 || 4 Armour: Robe | 5 | 8 || 13 Dodge: Dodged | 2 | 1 || 3