Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11814168389234488744 0 nodap the Poker (level 1, 11/11 HPs) Began as an Octopode Wanderer on May 3, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). nodap the Poker (Octopode Wanderer) Turns: 0, Time: 00:00:09 Health: 11/11 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) a - +2 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 hat rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) Armour b - a +0 hat (worn) Potions A - a potion of attraction Skills: + Level 5.0 Polearms + Level 1.0 Dodging + Level 1.3 Stealth + Level 2.0 Spellcasting + Level 1.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 12% N/A 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 4% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, nodap the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a hand axe. Found a staircase leading out of the dungeon. You begin with the following items: a +2 spear, a +0 hat, a potion of attraction; and the following spell memorised: Soul Splinter; and the following spells available to memorise: Gloom. Annotate which branch? (. - D:1, ? - help, ! - show branch list) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... .# ... ...## .# .... .... ⌠.#.... ##... P ..P♣. #...P♣PP...Pb ##....♣P....b #.⌠..⌠P.....♣ #.PPP@......P #...P♣PPP...P.. ### PP♣♣♣b..... #..P .....# #.. ...## ##) ..## # ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nodap the Octopode Wanderer began the quest for the Orb. 0 | D:1 | nodap set off with the following items: a +2 spear, a +0 | hat, a potion of attraction; and the following spell | memorised: Soul Splinter; and the following spells | available to memorise: Gloom. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, chequers_ecumenical_altar_island, nicolae_kite_square_tiling_tiny, minivault_5