Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 8548623319171513858 0 nodap the Trooper (level 1, 18/18 HPs) Began as an Octopode Wanderer on May 3, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (0 turns). nodap the Trooper (Octopode Wanderer) Turns: 0, Time: 00:00:21 Health: 18/18 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 7 Spells: 4/4 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Potions c - a potion of curing w - a potion of heal wounds Skills: + Level 5.0 Fighting + Level 2.0 Spellcasting + Level 2.0 Hexes + Level 1.0 Earth Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 32% N/A 9% 1 Sandblast Erth 10% 2d5 13% 1 Jinxbite Hex 16% 2d2 13% 2 Ensorcelled Hibernation Hex/Ice 10% N/A 19% 2 Stone Arrow Conj/Erth 6% 3d7 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, nodap the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 13 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a potion of heal wounds; and the following spells available to memorise: Slow, Sandblast, Jinxbite, Ensorcelled Hibernation, Stone Arrow. Sorry, you're not good enough to have a special ability. Unknown command. You have nothing to quiver. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### ###.....### ###.........### #.............# #$............# .......@....... #.............# #.............# ###.........### ###.....### ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nodap the Octopode Wanderer began the quest for the Orb. 0 | D:1 | nodap set off with the following items: a +0 club, a potion | of curing, a potion of heal wounds; and the following | spells available to memorise: Slow, Sandblast, Jinxbite, | Ensorcelled Hibernation, Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_rooms, dk_noncrumbling_4