Dungeon Crawl Stone Soup version 0.34-a0-2031-geecae2dc58 (webtiles) character file. Game seed: 16659488110795539723 2669 niunuinui the Toxicologist (level 9, -5/74 HPs) Began as a Green Draconian Conjurer on Jan 17, 2026. Was a Follower of Vehumet. Slain by Maurice ... wielding a +0 halberd (11 damage) ... on level 7 of the Dungeon. The game lasted 00:23:30 (7087 turns). niunuinui the Toxicologist (DrCj) Turns: 7087, Time: 00:23:31 Health: -5/74 AC: 9 Str: 9 XL: 9 Next: 37% Magic: 3/16 EV: 26 Int: 23 God: Vehumet [*.....] Gold: 270 SH: 0 Dex: 10 Spells: 11/18 levels left rFire + . . (50%) k - +7 hand cannon "Mule" {flame, backblast, rF+} rCold + . . (50%) o - orb {Glass} rNeg . . . (100%) (no helmet) rPois + (33%) r - +0 cloak rElec . (100%) (no gloves) rCorr + (50%) m - +0 pair of boots SInv . h - amulet of the acrobat Will ..... i - ring of resist corrosion Stlth ++ n - ring of protection from cold HPRegen 0.32/turn MPRegen 0.15/turn %: acrobat @: acrobatic, studying Stealth A: noxious breath, AC +7, unfitting armour, poison resistance, cold-blooded, armoured tail 1 a: Noxious Breath (4%), Renounce Religion (0%) You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 270 gold pieces. Inventory: Hand Weapons f - a +0 short sword of venom k - the +7 hand cannon "Mule" (weapon) {flame, backblast, rF+} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. It cannot be enchanted further. t - a +2 dagger of chaos Missiles j - 2 javelins l - 4 stones p - 13 poisoned darts q - 4 curare-tipped darts s - a throwing net Armour m - a +0 pair of boots (worn) o - an orb of glass (worn) r - a +0 cloak (worn) Jewellery h - an amulet of the acrobat (worn) i - a ring of resist corrosion (worn) n - a ring of protection from cold (worn) Talismans g - a granite talisman Wands c - a wand of warping (8) Scrolls r - 3 scrolls of revelation S - a scroll of silence m - a scroll of amnesia {unknown} c - a scroll of enchant armour {unknown} t - 3 scrolls of teleportation e - a scroll of blinking {unknown} N - a scroll of noise Potions g - a potion of magic d - a potion of moonshine m - a potion of might B - a potion of berserk rage e - 3 potions of enlightenment k - a potion of resistance {unknown} l - 2 potions of mutation {unknown} f - a potion of ambrosia {unknown} j - a potion of invisibility {unknown} Skills: - Level 5.3 Fighting - Level 2.3 Ranged Weapons - Level 1.7 Dodging + Level 3.7 Stealth - Level 5.0 Spellcasting + Level 6.5 Conjurations - Level 10.0 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 80% 1d8 2% 1 Kinetic Grapnel Frge 20% 1d4 10% 1 Sandblast Erth 10% 2d5 10% 1 Soul Splinter Necr 20% N/A 10% 1 Summon Small Mammal Summ 20% N/A 10% 1 Scorch Fire 10% 2d5 14% 2 Iskenderun's Battlesphe Conj/Frge 20% 2d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Ozocubu's Armour Ice 5% N/A 28% 3 Sigil of Binding Hex 5% N/A 28% 3 Tukima's Dance Hex 5% N/A 28% 3 Cause Fear Hex 2% N/A 67% 4 Nazja's Percussive Temp Frge 2% 4d4 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:6 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Kikubaaqudgha Makhleb Vehumet Xom Shops: D:4 = Annotations: D:7 Maurice Innate Abilities, Weirdness & Mutations You can breathe blasts of noxious fumes. Your mossy green scales are hard. (AC +7) You cannot fit into any form of body armour. You are resistant to poisons. (rPois) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 42/74 hp. You hit the sleepcap. The sleepcap becomes as fragile as glass! The sleepcap is lightly damaged. Your fulminant prism explodes! The blast of energy engulfs the sleepcap!! You destroy the sleepcap! Vehumet accepts your kill. You hear a shout! You start resting. You encounter a rock fish. You regained 3 hp, and now have 45/74 hp. There is an open door, spattered with blood here. Found a stone staircase leading down. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 10/16 mp. Your fulminant prism crackles loudly. You hit the rock fish but do no damage. The rock fish suddenly seems more resistant. The rock fish bites you. It deals 2 damage. Your fulminant prism explodes! The blast of energy engulfs the rock fish!! You kill the rock fish! Vehumet accepts your kill. You feel your power returning. You hear a loud, deep croak! Training target 10.0 for Alchemy reached! Your Alchemy skill increases to level 10! You take 1 damage, and have 46/74 hp. You regained 2 mp, and now have 12/16 mp. You start resting. Magic restored. You regained 2 hp, and now have 48/74 hp. You regained 2 mp, and now have 14/16 mp. You start resting. Magic restored. You regained 5 hp, and now have 53/74 hp. MP restored: 16 You start resting. You encounter a drude. You regained 5 hp, and now have 58/74 hp. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 12/16 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the drude! The drude is severely wounded. You hear a shout! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 8/16 mp. You hit the drude but do no damage. Lightning courses through the drude! You kill the drude! Vehumet accepts your kill. You feel your power returning. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear an angry hiss. You start resting. HP restored. You regained 6 hp, and now have 66/74 hp. You regained 3 mp, and now have 12/16 mp. You unwield your +2 dagger of chaos. Your +0 short sword of venom begins to drip with poison! f - a +0 short sword of venom (weapon) Magic restored. You open the door. There is an open door here. There is an open door here. Found a stone staircase leading down. Health restored: 74; MP restored: 16 There is a stone staircase leading down here. There is an open door here. You encounter a hound. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 12/16 mp. The hound barely misses you. Your fulminant prism crackles loudly. You completely miss the hound. The hound bites you but does no damage. The hound bites you. It deals 2 damage. Your fulminant prism explodes! The blast of energy engulfs the hound!! You kill the hound! Vehumet accepts your kill. You hear a croak. You hear an angry hiss. You take 2 damage, and have 72/74 hp. You unwield your +0 short sword of venom. Your +0 short sword of venom stops dripping with poison. The +7 hand cannon "Mule" {flame, backblast, rF+} bursts into flame! k - the +7 hand cannon "Mule" (weapon) {flame, backblast, rF+} You encounter a centaur. It is carrying a +0 orcbow. You encounter a wyvern. Health restored: 74 You shoot a slug. The slug hits the centaur. The slug burns the centaur. The centaur shouts! The centaur is lightly wounded. The wyvern hisses angrily. You hear a shout! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! It deals 7 damage. The centaur shoots an arrow. The arrow hits you but does no damage. You take 7 damage, and have 67/74 hp. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! You now have 10/16 mp. The centaur shoots an arrow. The arrow hits your fulminant prism. Your fulminant prism detonates feebly. You hear a shout! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow closely misses you. You now have 6/16 mp. You shoot a slug. The slug closely misses the wyvern. The wyvern bites you! It deals 9 damage. The centaur shoots an arrow. The arrow hits you. It deals 3 damage. You encounter Maurice the Thief. He is wielding a +0 halberd and carrying a wand of quicksilver. The wyvern bites you! It deals 10 damage. Your fulminant prism crackles loudly. Maurice lashes his vines and gnashes his teeth. You take 22 damage, and have 46/74 hp. MASSIVE DAMAGE!! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a centaur, wielding a +0 orcbow (lightly wounded) Okay, then. You shoot a slug. The slug hits the wyvern! The slug burns the wyvern. The wyvern is moderately wounded. Mule's kick sends you backwards. Your fulminant prism explodes! The blast of energy engulfs the kobold brigand!! The kobold brigand is severely wounded. The blast of energy engulfs the centaur! The centaur is almost dead. The blast of energy engulfs Maurice!! Maurice is heavily wounded. The wyvern closely misses you. The wyvern bites you. It deals 4 damage. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. You take 3 damage, and have 43/74 hp. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The wyvern bites you but does no damage. The centaur shoots an arrow. The arrow hits your fulminant prism! The wyvern bites you! It deals 13 damage. * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 30/74 hp. You now have 3/16 mp. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The wyvern bites you! It deals 15 damage. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your orc! Your orc dies! Your orc's corpse dissolves into shadows! Maurice lashes his vines and gnashes his teeth. The wyvern bites you! It deals 10 damage. * * * LOW HITPOINT WARNING * * * You take 24 damage, and have 6/74 hp. MASSIVE DAMAGE!! The centaur unwields a +0 orcbow. The centaur closely misses your sky beast. x2 Your bullfrog hits the kobold brigand. Maurice attacks as he pursues you! Maurice hits you from afar with a +0 halberd! It deals 11 damage. You die... #.......... .#+### #........# #.... #........# #.... #...†o...# #.... #......oc# #.... #####FK.F# #.... #.f°o# +.... #.k..## #.... #.@...#### #.... .#.o...#..# #.... #..'.....'..# ####.... #..#.....#.##.#.#..... ##'#.......##...'..... . #####.##..##.#..... #. #.##>.##.#####' #...##...#....^ #.#.##.#....... You could see Maurice (ally target), a wyvern (ally target), a kobold brigand (ally target), a centaur (ally target), a friendly sky beast (summoned), a friendly bullfrog (summoned), 2 friendly orc priests, a friendly orc wizard (summoned) and a friendly orc (summoned). Vanquished Creatures A boulder beetle (D:6) An unseen horror (D:6) A vampire mosquito (D:6) A water moccasin (D:6) A sky beast (D:6) 2 ogres (D:6) 4 phantoms 2 bullfrogs (D:6) 2 scorpions (D:6) A rock fish (D:7) A crimson imp (D:6) 3 bombardier beetles A hound (D:7) 2 jellies (D:6) An orc priest (D:3) 2 drudes 2 sleepcaps 5 iguanas An orc wizard (D:3) 8 gnolls 9 adders A shadow imp (D:6) A white imp (D:5) A statue (D:5) 3 dart slugs 9 orcs 8 endoplasms 8 hobgoblins 2 jackals (D:1) 4 quokkas A ball python (D:3) 4 bats 2 frilled lizards 11 goblins 5 kobolds 3 rats 114 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | niunuinui the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 353 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 506 | D:1 | Learned a level 2 spell: Searing Ray 1137 | D:2 | Reached XP level 3. HP: 25/26 MP: 6/6 1894 | D:3 | Found the +7 hand cannon "Mule" {flame, backblast, rF+} 1907 | D:3 | Got the +7 hand cannon "Mule" {flame, backblast, rF+} 1955 | D:3 | Reached skill level 5 in Conjurations 1955 | D:3 | Reached XP level 4. HP: 33/33 MP: 6/8 2010 | D:3 | Found a broken altar of Ashenzari. 2015 | D:3 | Encountered a black bear 2086 | D:3 | Reached XP level 5. HP: 27/38 MP: 2/9 2228 | D:3 | Found a faded altar of an unknown god. 2239 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2454 | D:4 | Reached skill level 1 in Fighting 2544 | D:4 | Reached skill level 1 in Ranged Weapons 2889 | D:4 | Reached XP level 6. HP: 50/50 MP: 1/10 3271 | D:4 | Found Tuutzeffey's Jewellery Emporium. 3536 | D:5 | Entered Level 5 of the Dungeon 4016 | D:5 | Reached skill level 5 in Fighting 4016 | D:5 | Your scales start taking on a mossy green colour. 4016 | D:5 | Reached XP level 7. HP: 61/61 MP: 1/11 4016 | D:5 | Gained mutation: You are resistant to poisons. (rPois) | [Green Draconian growth] 4023 | D:5 | Learned a level 4 spell: Fulminant Prism 4217 | D:5 | Reached skill level 1 in Alchemy 4293 | D:5 | Found a radiant altar of Vehumet. 4577 | D:5 | Reached skill level 2 in Alchemy 4727 | D:5 | Became a worshipper of Vehumet 4727 | D:5 | Offered knowledge of Shock by Vehumet. 4879 | D:6 | Reached skill level 3 in Alchemy 4953 | D:6 | Encountered a boulder beetle 5201 | D:6 | Reached skill level 4 in Alchemy 5215 | D:6 | Killed a boulder beetle 5216 | D:6 | Reached skill level 7 in Alchemy 5216 | D:6 | Reached XP level 8. HP: 45/68 MP: 3/14 5506 | D:6 | Reached skill level 8 in Alchemy 5570 | D:6 | Found a staircase to the Ecumenical Temple. 5571 | D:6 | Found a statue of an orb of entropy. 5572 | D:6 | Found a statue of an orb of entropy. 5824 | D:6 | Reached skill level 5 in Spellcasting 6140 | D:6 | Reached XP level 9. HP: 65/74 MP: 16/16 6143 | D:6 | Found a shimmering altar of Xom. 6143 | D:6 | Found a burning altar of Makhleb. 6636 | D:6 | Reached skill level 9 in Alchemy 6642 | D:6 | Killed an unseen horror 6815 | D:7 | Reached * piety under Vehumet 6949 | D:7 | Reached skill level 10 in Alchemy 7082 | D:7 | Encountered Maurice 7087 | D:7 | Slain by Maurice Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_cross D:2: layout_basic D:3: layout_rooms, nicolae_overflow_ecumenical_swirl, ashenzari_altar_1, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_b, kennysheep_potato, minmay_between D:4: layout_basic, serial_shops, shop D:5: layout_basic, vehumet_statue D:6: kennysheep_spiral_hall, layout_basic, grunt_temple_overflow_champion_of_chaos, minmay_temple_entry_from_below_b, minmay_manual_monstrance D:7: layout_gridville, st_stairs_7, uniq_maurice, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 2 3 | 3.7 Conjurations | 5 6 | 6.5 Spellcasting | 3 4 5 | 5.0 Fighting | 2 5 | 5.3 Ranged Weapons | 2 | 2.3 Alchemy | 7 8 10 | 10.0 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 45 | 62 | 141 || 248 Melee: Short sword | 45 | 62 | 135 || 242 Tailslap | 6 | 9 | 22 || 37 Dagger | | | 6 || 6 Fire: Sling | 17 | | || 17 Hand cannon | | | 3 || 3 Throw: Javelin | | 1 | || 1 Cast: Magic Dart | 26 | | || 26 Searing Ray | 7 | 21 | 14 || 42 Fulminant Prism | | | 18 || 18 Ability: Noxious Breath | | | 2 || 2 Drink: Heal wounds | | 1 | || 1 Magic | | 1 | || 1 Read: Identify | 3 | 2 | 2 || 7 Revelation | 1 | | || 1 Silence | | 1 | || 1 Noise | | | 1 || 1 Summoning | | | 1 || 1 Stab: Sleeping | 6 | 2 | 4 || 12 Confused | | | 2 || 2 Armour: None | 29 | 40 | 121 || 190 Dodge: Dodged | 29 | 70 | 108 || 207 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7058 | 6821 | 237 | 741 | 4473 | 7 | 1008.3 | Dungeon | 7058 | 6821 | 237 | 741 | 4473 | 7 | 1008.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1938 daAuts D:5: 1296 daAuts D:4: 1139 daAuts D:1: 951 daAuts D:2: 748 daAuts D:3: 706 daAuts D:7: 278 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 47350 | 15 | 20 | 0 | 0 | 0 | 4 | 4 Vehumet | 1 | 68681 | 30 | 4 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 17 || 17 Kill Undead | 0 | 0 | 1 || 1 Kill Demon | 0 | 0 | 2 || 2 Kill Nonliving | 0 | 0 | 1 || 1 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 26 || 26 Kill Undead | 0 | 0 | 2 || 2 Kill Demon | 0 | 0 | 3 || 3 Kill Nonliving | 0 | 0 | 1 || 1 ----------------------+-------+-------+-------++-------