Dungeon Crawl Stone Soup version 0.34-a0-916-ga168a4e2c1 (webtiles) character file. Game seed: 7307290017645422210 37 niunuinui the Tinkerer (level 3, -1/43 HPs) Began as a Mountain Dwarf Forgewright on Oct 7, 2025. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:03:07 (876 turns). niunuinui the Tinkerer (Mountain Dwarf Forgewright) Turns: 876, Time: 00:03:07 Health: -1/43 AC: 21 Str: 12 XL: 3 Next: 23% Magic: 4/6 EV: 2 Int: 17 God: Gold: 11 SH: 0 Dex: 8 Spells: 5/6 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg + . . (50%) b - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + c - ring of positive energy HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -13), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Missiles d - 4 poisoned darts Armour b - a +0 robe (melded) Jewellery c - a ring of positive energy (worn) Potions g - a potion of magic f - a potion of curing {unknown} Skills: + Level 1.7 Fighting + Level 1.7 Maces & Flails - Level 1.3 Dodging - Level 1.4 Stealth - Level 2.0 Spellcasting + Level 5.2 Forgecraft You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 76% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 38% 2d4 3% 2 Launch Clockwork Bee Frge 19% N/A 7% 3 Scorch Fire 2% 2d5 28% 2 Frozen Ramparts Ice 2% 1d1 50% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 54% 4 Forge Lightning Spire Air/Frge 10% 3d4 54% 4 Iskenderun's Battlesphe Conj/Frge 10% 2d8 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 28 A bat comes into view. MP restored: 6 A bat is nearby! The bat closely misses you. The bat barely misses you. You hit the bat. You kill the bat! Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (64% to hit) The kinetic grapnel hits the quokka. You kill the quokka! You now have 5/6 mp. You see here a quokka corpse. A kobold comes into view. It is wielding a +0 dagger. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The kinetic grapnel hits the kobold. You kill the kobold! You see here a +0 dagger. A frilled lizard comes into view. A frilled lizard is nearby! Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The kinetic grapnel hits the frilled lizard. You kill the frilled lizard! You now have 4/6 mp. You see here a frilled lizard corpse. There is a stone staircase leading down here. A bat comes into view. MP restored: 6 A bat is nearby! Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The kinetic grapnel hits the bat. The bat is severely wounded. The bat hits you but does no damage. You now have 5/6 mp. The grapnel guides your strike. You thump the bat! You kill the bat! You see here a bat corpse. A quokka comes into view. MP restored: 6 A quokka is nearby! The quokka bites you but does no damage. The quokka barely misses you. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (64% to hit) The kinetic grapnel hits the quokka. The quokka is moderately wounded. The quokka barely misses you. You now have 5/6 mp. The grapnel guides your strike. You hit the quokka. The quokka is almost dead. The quokka bites you. It deals 3 damage. You take 3 damage, and have 25/28 hp. You hit the quokka. You kill the quokka! You see here a quokka corpse. Found an escape hatch in the floor. Health restored: 29; MP restored: 6 You pick up a parchment of Scorch and begin reading... You add the spell Scorch to your library. There is an escape hatch in the floor here. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. c - a ring of positive energy (worn) A rat comes into view. A rat is nearby! The rat squeaks loudly. You hear a loud squeak. You hit the rat. The rat is heavily wounded. The rat misses you. You hit the rat. You kill the rat! No target in view! A hobgoblin and a rat come into view. Found 2 amethyst potions. The hobgoblin moves out of view. The rat moves out of view. You see here a rat corpse. An endoplasm comes into view. Found a scroll labelled FARAD HYATOEC. The rat squeaks loudly. You hear an angry hiss. There are monsters nearby! There are monsters nearby! The hobgoblin shouts! You thump the rat! You kill the rat! You hear an angry hiss. An adder comes into view. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You see here a rat corpse. The hobgoblin attacks as it pursues you! The hobgoblin hits you. It deals 1 damage. You take 1 damage, and have 28/29 hp. You hit the hobgoblin. You kill the hobgoblin! A ball python comes into view. Health restored: 29 The adder barely misses you. The adder attacks as it pursues you! The adder bites you. It deals 3 damage. You are poisoned. The adder poisons you! There is a stone staircase leading up here. You take 3 damage, and have 26/29 hp. It deals 1 damage. You feel sick. The adder bites you. It deals 3 damage. You are more poisoned. The adder poisons you! The adder bites you but does no damage. You climb upwards. It deals 3 damage. You feel very sick. There is a stone staircase leading down here. You take 7 damage, and have 19/29 hp. MASSIVE DAMAGE!! Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (57% to hit) The kinetic grapnel hits the adder. The adder is lightly wounded. It deals 2 damage. You feel sick. The adder closely misses you. You take 2 damage, and have 17/29 hp. You now have 5/6 mp. The grapnel guides your strike. You hit the adder. The adder is heavily wounded. It deals 1 damage. You feel sick. The adder bites you. It deals 4 damage. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder bites you. It deals 1 damage. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You take 6 damage, and have 11/29 hp. MASSIVE DAMAGE!! Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 57% to hit) The kinetic grapnel hits the adder. The adder is severely wounded. It deals 4 damage. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. It deals 1 damage. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You take 5 damage, and have 6/29 hp. You now have 4/6 mp. The grapnel guides your strike. You hit the adder. The adder is almost dead. It deals 5 damage. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you but does no damage. x2 You take 5 damage, and have 1/29 hp. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. It deals 3 damage. You die... ##.##.###......................#. ......# #......#.....#.#....)..#. #.....# #....#.#.###.#.#.#######. #.....# #....#.#.#.......# #. #####.###....#.#.#.#.#.####### #. #......#.#.#.#.#.#.......# #. ###########.#.#.#.#######.# #. #...........#S#...# #.# #. ####.###########♣##### #.###† .....# #.#### #.#... ###### #....# #.#.## ####.# #.#.# ###### #.# #.#.# #....# #.########.#.# #....# #.##......>#.# #....# #.##########.# #....###.# #.# You could see an adder. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 5 endoplasms (D:1) 4 hobgoblins 3 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 3 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 5 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | niunuinui the Mountain Dwarf Forgewright began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 75 | D:1 | Reached skill level 1 in Fighting 75 | D:1 | Reached skill level 1 in Maces & Flails 75 | D:1 | Reached skill level 5 in Forgecraft 75 | D:1 | Reached XP level 2. HP: 12/23 MP: 1/5 522 | D:1 | Reached XP level 3. HP: 28/28 MP: 4/6 875 | D:1 | HP: 1/29 [poisoned by an adder] 876 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic D:2: layout_loops_ring, minmay_tromino_i4, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.7 Maces & Flails | 1 | 1.7 Spellcasting | 2 | 2.0 Forgecraft | 5 | 5.2 Dodging | | 1.3 Stealth | | 1.4 Action || total ---------------------------++------- Attack: Normal || 35 Melee: Mace || 35 Cast: Kinetic Grapnel || 32 Drink: Lignification || 1 Armour: Robe || 33 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 887 | 861 | 26 | 0 | 660 | 2 | 443.5 | Dungeon | 887 | 861 | 26 | 0 | 660 | 2 | 443.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 865 daAuts D:2: 22 daAuts