Dungeon Crawl Stone Soup version 0.34-a0-847-g9e89a6c8f2 (webtiles) character file. Game seed: 2606069873432797758 1014 niunuinui the Magician (level 8, -9/50 HPs) Began as a Djinni Fire Elementalist on Sept 26, 2025. Was an Initiate of Makhleb. Killed by divine providence ... invoked by Jeremiah (13 damage) ... on level 6 of the Dungeon. The game lasted 00:12:35 (4754 turns). niunuinui the Magician (Djinni Fire Elementalist) Turns: 4754, Time: 00:12:35 Health: -9/50 AC: 5 Str: 13 XL: 8 Next: 45% Gold: 299 EV: 11 Int: 19 God: Makhleb [......] SH: 0 Dex: 14 rFire + + + (20%) n - +3 whip (venom) rCold x . . (150%) q - orb {Glass} rNeg . . . (100%) l - +0 steam dragon scales rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... e - ring of protection from fire Stlth ++ d - +6 ring of strength HPRegen 0.28/turn f - quill talisman %: infuse magic (-10 HP) @: quill-form, flying, studying Long Blades, invisible A: quills, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You were covered in sharp quills. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 299 gold pieces. Inventory: Hand Weapons b - a +0 dagger g - a +1 short sword of electrocution n - a +3 whip of venom (weapon) Missiles h - 7 boomerangs i - 2 throwing nets j - 9 stones m - 4 silver javelins o - 5 poisoned darts Armour a - a +0 robe l - +0 steam dragon scales (worn) q - an orb of glass (worn) Magical Staves r - a staff of fire Jewellery c - a +6 ring of strength d - a +6 ring of strength (worn) e - a ring of protection from fire (worn) Talismans f - a quill talisman (worn) k - a maw talisman p - a scarab talisman Wands e - a wand of paralysis (7) Scrolls t - 4 scrolls of teleportation e - a scroll of amnesia {unknown} h - a scroll of identify {unknown} r - 2 scrolls of revelation c - a scroll of enchant weapon {unknown} m - a scroll of silence {unknown} Potions c - 3 potions of curing f - 2 potions of brilliance {unknown} m - 4 potions of might k - 2 potions of lignification {unknown} l - a potion of ambrosia {unknown} n - a potion of mutation {unknown} i - a potion of invisibility p - a potion of moonshine {unknown} q - a potion of resistance {unknown} s - 2 potions of heal wounds {unknown} t - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.5 Spellcasting + Level 7.5 Conjurations - Level 7.5 Hexes - Level 7.5 Summonings - Level 7.5 Necromancy - Level 7.5 Translocations - Level 7.5 Forgecraft + Level 7.5 Fire Magic - Level 7.5 Ice Magic - Level 7.5 Air Magic - Level 7.5 Earth Magic - Level 7.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 72% 2d8 1% 2 c - Volatile Blastmotes Fire/Tloc 72% 2d16 1% 3 d - Inner Flame Hex/Fire 36% N/A 1% 3 e - Flame Wave Conj/Fire 36% 2d10 4% 4 f - Poisonous Vapours Alch/Air 100% 1d4 1% 1 g - Jinxbite Hex 72% 2d3 1% 2 h - Frozen Ramparts Ice 72% 1d11 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Zin The Shining One Annotations: D:6 Jeremiah Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You are flying. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! A scorpion comes into view. A scorpion is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the scorpion. The scorpion is lightly wounded. The foxfire burns the scorpion. The scorpion is moderately wounded. The foxfire burns the scorpion but does no damage. The scorpion is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is moderately wounded. The scorpion's fire resistance burns away. The foxfire burns the scorpion! The scorpion is burned terribly! The scorpion is almost dead. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is burned terribly! You kill the scorpion! Makhleb accepts your kill. t - 4 scrolls of teleportation (gained 1) s - 2 sedimented orange potions (gained 1) Done exploring. Done exploring. Done exploring. Search for what [Enter for "alt", or ? for help]? talis You see here a scarab talisman. p - a scarab talisman Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. Found a tapered brass wand. Found a stone staircase leading down. There is a stone staircase leading up here. Okay, then. It was a potion of curing. You feel better. d -> c - 3 potions of curing It was a potion of might. You feel very mighty all of a sudden. j -> m - 4 potions of might It was a potion of invisibility. You fade into invisibility! o -> i - 2 potions of invisibility Okay, then. Okay, then. e - a wand of paralysis (7) Found a book of Scorching. You flicker for a moment. Found a leather armour. You flicker back into view. You see here an orb of glass. q - an orb of glass You start putting on your armour. You continue putting on your orb of glass. x5 You finish putting on your orb of glass. You now have 299 gold pieces (gained 11). Found a dagger and a scarab talisman. Found a ring mail. A gnoll sergeant comes into view. It is wielding a +0 trident and wearing an amulet of regeneration. An ice beast comes into view. You see here a staff of fire. r - a staff of fire Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll sergeant shouts! You hear a shout! x3 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the ice beast. The ice beast melts! The ice beast is lightly wounded. The foxfire burns the ice beast. The ice beast is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the ice beast but does no damage. The ice beast is lightly wounded. The foxfire burns the ice beast. The ice beast melts! The ice beast is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is heavily wounded. The ice beast's fire resistance burns away. You feel a little less mighty now. The foxfire burns the ice beast! The ice beast melts! The ice beast is almost dead. The foxfire burns the ice beast! The ice beast melts! You kill the ice beast! Makhleb accepts your kill. A gnoll comes into view. It is wielding a +0 halberd. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll sergeant. The gnoll sergeant becomes as fragile as glass! The gnoll sergeant is lightly wounded. The gnoll sergeant's fire resistance burns away. You hear a shout! x2 A gnoll comes into view. It is wielding a +0 spear. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll sergeant hits you from afar with a +0 trident. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and wearing an amulet of regeneration (lightly wounded, more vulnerable to fire, ally target, fragile as glass, chance to affect: 87%) The gnoll sergeant barely resists. The foxfire burns the gnoll sergeant. The gnoll sergeant is burned terribly! The gnoll sergeant is heavily wounded. The foxfire burns the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. The gnoll sergeant closely misses you. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and wearing an amulet of regeneration (heavily wounded, more vulnerable to fire, fragile as glass) Poisonous fumes billow around the gnoll sergeant! The gnoll sergeant is poisoned. The gnoll sergeant barely misses you. A gnoll comes into view. It is wielding a +0 club. The gnoll sergeant is no longer more vulnerable to fire. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and wearing an amulet of regeneration (severely wounded, poisoned, chance to affect: 87%) The gnoll sergeant is filled with an inner flame. The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Makhleb accepts your kill. You feel a bit more experienced. You hear an explosion! Makhleb accepts your kill. You feel a bit more experienced. You hear a shout! A gnoll comes into view. It is wielding a +0 whip. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll misses you. You fade into invisibility! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll is no longer more vulnerable to fire. x2 The gnoll shouts! A black bear comes into view. Jeremiah, Barachi Dreamer comes into view. They are wielding a +2 vampiric trident and wearing an orb of mesmerism. Jeremiah shouts! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. You kill the gnoll! Makhleb accepts your kill. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 halberd (severely wounded, unable to see you, chance to affect: 92%) The gnoll is filled with an inner flame. * * * LOW HITPOINT WARNING * * * Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. Makhleb accepts your kill. * * * LOW HITPOINT WARNING * * * The gnoll explodes! The fiery explosion engulfs the gnoll!!! You kill the gnoll! Makhleb accepts your kill. Jeremiah shouts, "O dreadful one, destroy my foe!" Something smites you! You die... Jeremiah asks, "What happened? Did... did you die?" #............... ...##.......#........ .. #.#..####....... ..###.......#...... ...........##...... ......%....##..... .. ...........##...# ..). ...........##...##.... ..............@...# .##........§§§....# .##........§§§....# #...........§§....# +.................# ###.. #....###...##.....# ...... ..... #b..##.....###....... .#..##.Fb.........#......... #...............##......... You could see Jeremiah (unable to see you). Vanquished Creatures An ice beast (D:6) A sky beast (D:4) An ogre (D:5) A gnoll sergeant (D:6) 3 scorpions A bombardier beetle (D:5) A hound (D:5) 4 orc priests A sleepcap (D:4) A clockroach (D:4) 2 iguanas 2 orc wizards 4 gnolls (D:6) 5 adders 5 dart slugs A ribbon worm (D:2) 20 orcs 9 endoplasms 11 hobgoblins 8 jackals 3 quokkas 8 ball pythons 6 bats 2 frilled lizards (D:1) 8 goblins 7 kobolds 3 rats 119 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | niunuinui the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | niunuinui set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 247 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 676 | D:1 | Reached XP level 3. HP: 14/25 MP: 0/0 676 | D:1 | Learned a level 1 spell: Poisonous Vapours 1315 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 2185 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 2185 | D:3 | Learned a level 2 spell: Jinxbite 2332 | D:3 | Reached skill level 5 in Spellcasting 2332 | D:3 | Reached skill level 5 in Conjurations 2332 | D:3 | Reached skill level 5 in Hexes 2332 | D:3 | Reached skill level 5 in Summonings 2332 | D:3 | Reached skill level 5 in Necromancy 2332 | D:3 | Reached skill level 5 in Translocations 2332 | D:3 | Reached skill level 5 in Forgecraft 2332 | D:3 | Reached skill level 5 in Fire Magic 2332 | D:3 | Reached skill level 5 in Ice Magic 2332 | D:3 | Reached skill level 5 in Air Magic 2332 | D:3 | Reached skill level 5 in Earth Magic 2332 | D:3 | Reached skill level 5 in Alchemy 2393 | D:3 | Reached XP level 6. HP: 25/40 MP: 0/0 3180 | D:4 | Noticed a sky beast 3185 | D:4 | Killed a sky beast 3240 | D:4 | Reached XP level 7. HP: 36/45 MP: 0/0 3240 | D:4 | Learned a level 3 spell: Frozen Ramparts 3971 | D:5 | Entered Level 5 of the Dungeon 4134 | D:5 | Found a staircase to the Ecumenical Temple. 4134 | D:5 | Found a statue of an orb of entropy. 4134 | D:5 | Found a statue of an orb of entropy. 4146 | Temple | Entered the Ecumenical Temple 4152 | Temple | Became a worshipper of Makhleb the Destroyer 4194 | D:5 | Reached XP level 8. HP: 31/50 MP: 0/0 4744 | D:6 | Noticed Jeremiah 4754 | D:6 | Killed from afar by Jeremiah Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_corners, st_stairs_14, reono_crystal_passage D:2: layout_loops_ring, due_unseen_surprise D:3: layout_rooms D:4: layout_basic, serial_library, serial_library_regret_index_double_sided, serial_library_hellmonk_long_bookcase, serial_library_hellmonk_big_corner, serial_library_hellmonk_angled_corner, serial_library_regret_index_small_wings, serial_library_hellmonk_room_c, minmay_between D:5: layout_cave_pools, minmay_temple_entry_mini_moons D:6: layout_basic, mainiacjoe_overflow_divided_tiny, uniq_jeremiah Temple: sentei_temple_godly_chess Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 | 7.5 Conjurations | 4 5 6 7 | 7.5 Hexes | 4 5 6 7 | 7.5 Summonings | 4 5 6 7 | 7.5 Necromancy | 4 5 6 7 | 7.5 Translocations | 4 5 6 7 | 7.5 Forgecraft | 4 5 6 7 | 7.5 Fire Magic | 4 5 6 7 | 7.5 Ice Magic | 4 5 6 7 | 7.5 Air Magic | 4 5 6 7 | 7.5 Earth Magic | 4 5 6 7 | 7.5 Alchemy | 4 5 6 7 | 7.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 9 | 7 | || 16 Melee: Unarmed | 2 | | || 2 Dagger | 7 | 4 | || 11 Short sword | | 3 | || 3 Cast: Foxfire | 71 | 58 | 69 || 198 Scorch | 9 | 16 | 16 || 41 Poisonous Vapours | | 8 | 2 || 10 Inner Flame | | 11 | 11 || 22 Jinxbite | | | 1 || 1 Drink: Invisibility | | | 2 || 2 Curing | | | 1 || 1 Might | | | 1 || 1 Read: Teleportation | | 1 | || 1 Revelation | | 1 | || 1 Armour: Robe | 8 | 14 | || 22 Steam dragon scal | | 4 | 5 || 9 Dodge: Dodged | 7 | 17 | 8 || 32 Form: Quill | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4751 | 4589 | 162 | 16 | 3879 | 7 | 678.7 | Dungeon | 4741 | 4579 | 162 | 16 | 3879 | 6 | 790.2 | Temple | 9 | 9 | 0 | 0 | 0 | 1 | 9.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1146 daAuts D:2: 1026 daAuts D:4: 1024 daAuts D:3: 772 daAuts D:5: 667 daAuts D:6: 104 daAuts Temple: 9 daAuts