Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 13070627150234365846 67 niunuinui the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on July 24, 2025. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:59 (1116 turns). niunuinui the Magician (Djinni Conjurer) Turns: 1116, Time: 00:03:00 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 38% Gold: 66 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . j - +3 dagger rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... k - ring of positive energy Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons j - a +3 dagger (weapon) Missiles f - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery k - a ring of positive energy (worn) Wands h - a wand of flame (19) Scrolls d - 2 scrolls of revelation {unknown} g - a scroll of amnesia {unknown} i - a scroll of teleportation {unknown} l - a scroll of blinking {unknown} m - a scroll of identify {unknown} p - 2 scrolls of fog {unknown} Potions b - a potion of invisibility {unknown} c - 2 potions of might {unknown} e - a potion of mutation {unknown} n - a potion of curing {unknown} o - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Slow Hex 96% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the frilled lizard! You barely miss the ribbon worm. The ribbon worm bites you. You barely miss the ribbon worm. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The endoplasm freezes you. You are frozen! The cold chills you terribly! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, catching its breath, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the ribbon worm! The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you but does no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the ribbon worm. You kill the ribbon worm! * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You struggle to detach yourself from the web. You stop channelling your searing ray. The endoplasm hits you but does no damage. The web tears apart. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... .#.###†..... ...# .##### ...#### ##....######### ..............# .......###.##.# # ..............# .#### ...........#..####:..... ...........#....@†...... ........†..##.###J...... #####......##.. >...... #......##### #...... #......# ...... #......# ...... #......# ..... ######## ..... You could see an endoplasm. Vanquished Creatures 5 adders (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 2 hobgoblins 2 quokkas (D:2) 3 ball pythons 2 bats 3 frilled lizards (D:2) 3 goblins 5 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | niunuinui the Djinni Conjurer began the quest for the Orb. 0 | D:1 | niunuinui set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 373 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 609 | D:1 | Found a faded altar of an unknown god. 833 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 833 | D:2 | Learned a level 1 spell: Slow 903 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1116 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, chequers_ecumenical_altar_island, kennysheep_flooded_box, grunt_decor_arrowhead D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 15 || 15 Cast: Magic Dart | 29 | 5 || 34 Searing Ray | 4 | 1 || 5 Armour: Robe | 2 | 13 || 15 Dodge: Dodged | | 7 || 7