Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 14725032724037252188 16 niunuinui the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on July 24, 2025. Slain by Terence ... wielding a +2 flail of protection (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:28 (1486 turns). niunuinui the Magician (Djinni Conjurer) Turns: 1486, Time: 00:03:28 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 70% Gold: 80 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . g - +0 sling rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons g - a +0 sling (weapon) Missiles e - 5 atropa-tipped darts i - 4 boomerangs j - 3 silver javelins Armour a - a +0 robe (worn) d - a +0 buckler Jewellery f - a ring of fire Scrolls c - a scroll of identify Potions b - 2 potions of curing h - 2 potions of heal wounds Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (84% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Terence attacks as he pursues you! Terence hits you with a +2 flail of protection! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ####.##.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #@######## #@........ #..####### ....# ####.# #.# #.# ... ... You could see Terence. Vanquished Creatures A dart slug (D:2) 2 hobgoblins (D:2) 2 quokkas 4 ball pythons An endoplasm (D:1) 3 goblins 2 kobolds (D:2) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | niunuinui the Djinni Conjurer began the quest for the Orb. 0 | D:1 | niunuinui set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 145 | D:1 | Found a faded altar of an unknown god. 1103 | D:2 | Reached XP level 2. HP: 14/21 MP: 0/0 1136 | D:2 | Noticed Terence 1486 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, ebering_ecumenical_altar_abandoned D:2: layout_loops_ring, uniq_terence Action || total ---------------------------++------- Fire: Sling || 3 Cast: Magic Dart || 28 Searing Ray || 3 Use: Scroll || 2 Armour: Robe || 6 Dodge: Dodged || 2 Block: Buckler || 2