nimuck Level 1 of the Dungeon (6, 16, D:1) a +0 club a goblin corpse (skeletalised by now) (10, -34, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, 6, D:1) a hobgoblin skeleton (11, 7, D:1) a hobgoblin skeleton (14, 17, D:1) a +0 whip (17, 1, D:1) a +0 leather armour (36, -3, D:1) a +0 long sword (46, -37, D:1) a frilled lizard corpse (skeletalised by now) (47, -8, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon [Shop] Veiw's Weapon Shoppe 3 atropa-tipped darts (29 gold) a +2 mace of concussion (165 gold) the +3 great sword "Owopry" {freeze, Dex+7 Stlth-} (586 gold) Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. It cannot be enchanted further. 4 boomerangs (88 gold) a +3 shortbow of flaming (246 gold) a +3 dagger (209 gold) a +0 giant spiked club (28 gold) a +0 dagger (22 gold) the +12 partisan of Prune {freeze, Prune} (875 gold) Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. a +0 orcbow (44 gold) (0, 0, D:2) a +0 club (0, 9, D:2) a ribbon worm corpse (4, 29, D:2) a +0 robe (6, -6, D:2) a +0 trident a +0 scale mail the human corpse of Terence (6, 35, D:2) a +0 dagger a kobold corpse (7, -6, D:2) a scroll of teleportation (7, -4, D:2) 12 gold pieces (8, -7, D:2) a +0 club 2 boomerangs (8, 9, D:2) a +0 short sword an inkwell talisman (8, 33, D:2) a +0 short sword (11, 32, D:2) a +0 quarterstaff (12, 26, D:2) a +3 spear of venom (19, 20, D:2) a bat corpse (19, 32, D:2) a frilled lizard corpse (21, 30, D:2) a hobgoblin corpse (22, 31, D:2) a +0 hand axe