nimuck Level 1 of the Dungeon (13, 29, D:1) a +0 club a quokka corpse (skeletalised by now) a kobold corpse (skeletalised by now) (14, 10, D:1) a +0 helmet (17, 7, D:1) a quokka skeleton (23, 18, D:1) a +0 short sword (26, 44, D:1) a +0 club (29, 24, D:1) a +0 dagger a kobold corpse (skeletalised by now) (31, 23, D:1) a +0 short sword a kobold corpse (skeletalised by now) (37, 10, D:1) a +0 ring mail (37, 23, D:1) a +0 dagger a goblin skeleton (40, 14, D:1) a +0 robe (41, 9, D:1) a frilled lizard skeleton (42, 42, D:1) a +0 hand axe (47, 8, D:1) a ball python skeleton (48, 18, D:1) a bat skeleton (48, 24, D:1) a +0 robe (51, 20, D:1) a +0 club (53, 11, D:1) a +0 robe (56, 20, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Kosurit's Antique Weapon Boutique a +0 long sword (80 gold) a +0 long sword (80 gold) a +0 flail (80 gold) a +0 flail (80 gold) a +0 whip (57 gold) the +1 whip "Orhiwoat" {venom, Str+2} (441 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 long sword (80 gold) a +0 sling (34 gold) [Shop] Ifauwn's Armour Boutique the +7 chain mail of Qilid {Regen+ Int+5} (819 gold) Regen+: It increases your rate of health regeneration. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +1 leather armour "Xubluih" {+Blink Will+ Int-3} (284 gold) +Blink: It lets you blink. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). It cannot be enchanted further. a +0 cloak (63 gold) a +1 robe of positive energy (138 gold) a +0 ring mail (56 gold) a +0 plate armour (252 gold) [Shop] Ruikhuez's Antique Weapon Shop a +0 trident (84 gold) a +0 spear (72 gold) a +0 war axe (84 gold) a +0 trident (84 gold) the +10 dagger of Kymuqie {freeze, Bane rN+ Int+5} (1807 gold) Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 long sword (84 gold) a +0 hand axe (72 gold) [Shop] Suatrae's Antique Weapon Shop a +0 whip (62 gold) a +0 short sword (75 gold) a +4 dire flail of holy wrath (775 gold) the +3 orcbow "Ycluhono" {elec, ^Contam rElec Dex+2} (940 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +2 athame of flaming (750 gold) a +0 sling (37 gold) a +0 falchion (75 gold) the +8 spear "Samefeh" {flame, rPois Str-2 Dex+3} (1467 gold) rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +4 lajatang of rebuke (925 gold) a +0 glaive (250 gold) a +2 short sword of electrocution (487 gold) (0, 0, D:2) a +0 whip (1, 0, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (1, 43, D:2) a +0 short sword (3, 0, D:2) a +2 halberd of protection (4, 39, D:2) the +0 robe of Darkness {+Inv Str+4} +Inv: It lets you turn invisible. Str+4: It affects your strength (+4). It cannot be enchanted further. (9, 8, D:2) a +0 sling a +0 club (14, 21, D:2) a hobgoblin corpse (31, -1, D:2) a +0 club a goblin corpse (skeletalised by now) (32, 19, D:2) an amulet of chemistry (36, -9, D:2) a +0 club (45, -7, D:2) 2 flux baubles (48, 28, D:2) a rat skeleton Level 3 of the Dungeon (1, -20, D:3) a quokka skeleton (2, -10, D:3) a +0 short sword (18, -19, D:3) a +0 mace (21, -16, D:3) a +0 flail (24, -16, D:3) a +0 short sword a stone