nimuck Level 1 of the Dungeon (0, 0, D:1) a ring of wizardry (1, -25, D:1) a +0 club a goblin corpse (skeletalised by now) (15, -8, D:1) a +0 club (15, 5, D:1) a +0 ring mail (26, -27, D:1) a +0 mace (28, -14, D:1) a +0 dagger (31, -17, D:1) a +0 leather armour (32, -6, D:1) a bat skeleton (37, -10, D:1) a bat skeleton a bat skeleton (40, -4, D:1) a +0 rapier (57, -26, D:1) a jackal corpse (skeletalised by now) (57, -10, D:1) a ball python skeleton (59, -26, D:1) a ball python corpse (skeletalised by now) (60, -12, D:1) a +0 whip (61, -13, D:1) a +0 scale mail (61, -11, D:1) a +0 robe (61, -1, D:1) a +0 dagger a kobold corpse (skeletalised by now) (62, -12, D:1) a +0 mace Level 2 of the Dungeon (18, -3, D:2) a +0 club (22, 6, D:2) a rat corpse (skeletalised by now) (24, 11, D:2) a ribbon worm corpse (25, 14, D:2) a hobgoblin corpse (26, 1, D:2) a quokka corpse (skeletalised by now) (28, 11, D:2) the +1 robe "Setril" {*Silence rN++} *Silence: It may silence you when you take damage. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (53, -5, D:2) an adder corpse (skeletalised by now) (54, 3, D:2) a bat corpse (skeletalised by now) (58, 21, D:2) a +0 hand axe (65, 27, D:2) a quokka corpse