nimuck Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (0, 6, D:1) a +0 club (11, 24, D:1) a +0 dagger (17, -25, D:1) a ball python corpse (skeletalised by now) (17, -20, D:1) a +0 club (21, -17, D:1) a ball python corpse (skeletalised by now) (23, -5, D:1) a +0 whip a rat corpse (skeletalised by now) (23, 11, D:1) a +0 club a kobold corpse (skeletalised by now) (24, 12, D:1) a ball python corpse (skeletalised by now) (26, -29, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, -24, D:1) a ring of positive energy (28, -17, D:1) a +0 dagger (35, -13, D:1) a +0 mace (36, 6, D:1) a bat skeleton (38, 17, D:1) a +0 hand axe (48, 12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (52, -9, D:1) a +0 leather armour (52, 11, D:1) a +0 mace (55, 9, D:1) a +0 leather armour (57, 10, D:1) a +0 whip a kobold corpse (skeletalised by now) (58, -1, D:1) a ball python skeleton (58, 13, D:1) a +0 club (63, -11, D:1) a +3 dagger (64, -26, D:1) a ball python corpse (skeletalised by now) (66, -11, D:1) a +0 dagger (70, -14, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (3, 6, D:2) a +0 robe (13, -6, D:2) a +0 chain mail (17, -2, D:2) a ball python corpse (skeletalised by now) (18, 0, D:2) a +0 leather armour (26, 7, D:2) a +0 plate armour (30, 13, D:2) a +2 short sword of venom (32, 14, D:2) a hobgoblin skeleton (36, 5, D:2) the felid corpse of Natasha (skeletalised by now) (36, 12, D:2) a rat skeleton (39, 30, D:2) a +0 robe (44, 23, D:2) a rat skeleton Level 3 of the Dungeon (0, 23, D:3) a hobgoblin corpse (skeletalised by now) (5, 38, D:3) a ring of see invisible (6, 7, D:3) a +0 morningstar (6, 10, D:3) a jackal corpse (skeletalised by now) (6, 17, D:3) a +0 robe (6, 32, D:3) a rat corpse (skeletalised by now) (13, 1, D:3) a +0 flail a gnoll corpse (skeletalised by now) (14, 2, D:3) a +0 whip a gnoll corpse (skeletalised by now) (16, 1, D:3) a +0 spear (16, 2, D:3) a +0 spear (17, 2, D:3) a bat corpse (skeletalised by now) (20, 8, D:3) an adder corpse (skeletalised by now) (22, 8, D:3) a bat skeleton (24, 26, D:3) a rat skeleton (27, 23, D:3) a +0 club a goblin skeleton (38, 11, D:3) a +0 chain mail (39, 18, D:3) a jackal skeleton (44, 24, D:3) an adder corpse (skeletalised by now) (45, 18, D:3) a +0 dagger Level 4 of the Dungeon (9, -10, D:4) an adder corpse (skeletalised by now) (9, 6, D:4) a +0 ring mail (14, -33, D:4) a +0 club a kobold skeleton (14, 12, D:4) the +6 arbalest of Teycawk {chaos, ^Contam Dex+6} ^Contam: It causes magical contamination when unequipped. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. an amulet of the acrobat (19, 9, D:4) a +0 short sword (28, -9, D:4) a +0 buckler (32, -28, D:4) a ball python skeleton (33, -14, D:4) a +0 dagger a goblin skeleton (33, -11, D:4) a +0 club a +0 club (33, 10, D:4) a +0 club an orc corpse (skeletalised by now) (34, -12, D:4) a +0 hand axe (35, -33, D:4) a +0 whip (35, 6, D:4) a +0 short sword (36, -13, D:4) a +0 ring mail a +0 dagger a +0 club an orc skeleton an orc skeleton (39, -27, D:4) a +0 war axe (39, -26, D:4) a +0 sling {Demetirus} (39, -17, D:4) a +0 short sword (41, 4, D:4) a ring of willpower (57, -35, D:4) a ball python corpse (skeletalised by now) (57, -34, D:4) a black bear corpse (skeletalised by now) (57, 10, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 trident (1, 8, D:5) a +0 hammer (3, -8, D:5) a water moccasin skeleton (4, 7, D:5) a scarf of harm a +3 quarterstaff of chaos (18, 5, D:5) a +0 giant spiked club an ogre skeleton (27, 20, D:5) a +0 short sword a +0 chain mail (28, 18, D:5) a +0 flail (30, 21, D:5) a +0 dagger a +0 robe (30, 22, D:5) a +1 mace of protection a +0 leather armour (33, 22, D:5) a +0 dagger a +0 chain mail a +0 dagger a +0 leather armour an orc skeleton (33, 29, D:5) an orb of guile (34, 22, D:5) a +0 falchion a +0 scale mail an orc skeleton (34, 23, D:5) a +0 club (44, -2, D:5) a hound skeleton (46, 3, D:5) a +0 short sword an orc skeleton (48, 5, D:5) a +0 short sword (48, 13, D:5) a +0 dagger (55, 19, D:5) a +0 dagger (58, -13, D:5) an adder corpse (skeletalised by now) Level 6 of the Dungeon (17, 4, D:6) a +0 helmet (27, -4, D:6) a +0 flail of protection a +0 scale mail (27, -3, D:6) an adder skeleton (28, 9, D:6) a +0 dagger (35, 14, D:6) a black bear skeleton (36, 14, D:6) the riddle talisman "Rifag" {rElec Int+6 Dex-2} [riddle talisman] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). (39, 9, D:6) a +0 short sword an orc skeleton (44, 11, D:6) a +0 dagger a +0 robe an orc skeleton (45, 8, D:6) a +0 trident (51, 3, D:6) an adder skeleton (55, -11, D:6) a +0 shortbow (60, -10, D:6) the conjuration staff of Mejul {rElec rN+ Dex+2 SInv Conj} [staff of conjuration] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Level 7 of the Dungeon (0, 0, D:7) 12 gold pieces a +0 hand axe an orc corpse (1, -1, D:7) a +0 club (still there?) a +1 whip of holy wrath (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (44, -35, D:7) a quokka corpse a rat corpse (44, -34, D:7) a hell rat corpse (45, -36, D:7) a rat corpse (45, -35, D:7) a rat corpse a rat corpse the Ecumenical Temple