Dungeon Crawl Stone Soup version 0.35-a0-284-g0df9381b46 (webtiles) character file. Game seed: 10540455524116362505 50 nimuck the Shooter (level 4, 31/35 HPs) Began as a Formicid Hunter on Apr 15, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:51 (853 turns). nimuck the Shooter (Formicid Hunter) Turns: 853, Time: 00:00:52 Health: 31/35 AC: 3 Str: 15 XL: 4 Next: 4% Magic: 4/4 EV: 11 Int: 9 God: Gold: 84 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois + (33%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of poison resistance HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) c - a +1 dagger of protection Missiles e - 3 stones Armour b - a +0 leather armour (worn) Jewellery d - a ring of poison resistance (worn) Wands e - a wand of paralysis (5) Scrolls s - a scroll of butterflies c - 4 scrolls of identify {unknown} e - a scroll of teleportation {unknown} Potions d - a potion of haste {unknown} f - a potion of invisibility {unknown} j - a potion of curing {unknown} Skills: * Level 3.2 Fighting - Level 4.0 Ranged Weapons + Level 1.3 Armour + Level 2.2 Dodging + Level 2.2 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11126 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History There is an open door here. You open the door. There is an open door here. You encounter an endoplasm, an adder, a dart slug and a ball python. You shoot an arrow. The arrow hits the dart slug. The dart slug is moderately wounded. The endoplasm quivers. The ball python hisses angrily. There are monsters nearby! You shoot an arrow. The arrow closely misses the ball python. You shoot an arrow. The arrow hits the ball python. The ball python is severely wounded. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. The ball python constricts you. You escape the ball python's grasp. The ball python closely misses you. x2 The ball python attacks as it pursues you! The ball python closely misses you. x2 You shoot an arrow. The arrow closely misses the ball python. The arrow misses the adder. The arrow hits the endoplasm! You kill the endoplasm! The ball python barely misses you. The ball python closely misses you. You shoot an arrow. The arrow hits the adder! The adder is severely wounded. The adder closely misses you. x2 You shoot an arrow. The arrow misses the adder. The arrow closely misses the ball python. The arrow hits the dart slug. The dart slug is severely wounded. The adder bites you. The bat leaves your sight. You shoot an arrow. The arrow hits the adder. You kill the adder! The bat leaves your sight. You have reached level 4! You feel clever. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# #.. ##.## ##. ##...## #.....# .. ..####...##.... ................ ####..#.###w.... ##.#w# .... #.#S# ,... ..#@# ## #..# #.## #. .. ... {#.. #.. You could see a dart slug and a ball python. Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 2 endoplasms 3 hobgoblins (D:1) 7 jackals (D:1) 3 ball pythons (D:2) 2 bats 2 frilled lizards (D:1) 8 goblins 4 kobolds 4 quokkas 2 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nimuck the Formicid Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 62 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 309 | D:1 | Reached skill level 1 in Armour 309 | D:1 | Reached XP level 3. HP: 27/28 MP: 3/3 853 | D:2 | Reached XP level 4. HP: 31/35 MP: 4/4 853 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_rooms, st_stairs_12, chequers_serial_rivers_micro_d D:2: layout_loops_corners, serial_co_window_serial, co_window_corner_a, co_window_cross_1, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_broadway_b, co_window_corner_cb, co_window_cross_3, co_window_broadway_a, co_window_corner_cb, co_window_2corner, glass_columns_a, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_a Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Armour | 1 | 1.3 Stealth | 2 | 2.2 Fighting | 3 | 3.2 Ranged Weapons | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 93 | || 93 Armour: Leather armour | 18 | || 18 Dodge: Dodged | 32 | || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 874 | 863 | 11 | 0 | 683 | 2 | 437.0 | Dungeon | 874 | 863 | 11 | 0 | 683 | 2 | 437.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 542 daAuts D:2: 331 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+