nimuck Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 10, D:1) a +0 whip (0, 17, D:1) a staff of conjuration (3, 5, D:1) a bat corpse (skeletalised by now) (7, 6, D:1) a bat corpse (skeletalised by now) (9, 0, D:1) a +0 dagger (27, 36, D:1) a +0 flail (28, -8, D:1) a jackal corpse (skeletalised by now) (28, -7, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (28, 39, D:1) a +0 club (34, -9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (40, 40, D:1) a +0 ring mail (41, -12, D:1) a rat corpse (skeletalised by now) (42, 12, D:1) a +0 club a goblin corpse (skeletalised by now) (46, -2, D:1) a +0 long sword (49, -2, D:1) a +0 club a kobold corpse (skeletalised by now) (49, -1, D:1) a +0 dagger a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (49, 12, D:1) a +0 short sword (52, 8, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (9, -10, D:2) a quill talisman (15, 20, D:2) the alchemy staff "Regh" {rPois rC++ Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. Alch: It increases the power of your Alchemy spells. (16, 8, D:2) a +0 leather armour (16, 14, D:2) a +0 whip (20, 8, D:2) a ribbon worm corpse (21, 10, D:2) a +0 dagger (22, -6, D:2) a frilled lizard corpse (26, -10, D:2) a ball python corpse (29, -8, D:2) a quokka corpse (39, -10, D:2) a +0 hand axe