Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 9072792855700737190 48 nimuck the Shooter (level 4, 35/35 HPs) Began as a Formicid Hunter on Jan 1, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:59 (783 turns). nimuck the Shooter (Formicid Hunter) Turns: 783, Time: 00:01:00 Health: 35/35 AC: 3 Str: 15 XL: 4 Next: 0% Magic: 4/4 EV: 12 Int: 9 God: Gold: 76 SH: 0 Dex: 25 Spells: 3/3 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles c - 6 darts of disjunction d - 5 stones Armour b - a +0 leather armour (worn) Jewellery f - a +6 ring of dexterity (worn) Scrolls s - a scroll of butterflies r - a scroll of revelation i - a scroll of identify c - a scroll of summoning {unknown} Potions d - a potion of attraction {unknown} f - a potion of heal wounds {unknown} j - a potion of berserk rage {unknown} k - a potion of haste {unknown} l - a potion of curing {unknown} Skills: * Level 3.2 Fighting - Level 4.0 Ranged Weapons + Level 1.3 Armour + Level 2.2 Dodging + Level 2.2 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 0% 2d2 58% 2 Tukima's Dance Hex 0% N/A 83% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11198 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History f - a +6 ring of dexterity You feel agile. f - a +6 ring of dexterity (worn) You drop a staff of necromancy. l - a fizzy orange potion You see here a +0 club. You encounter a goblin. It is wielding a +0 club and wearing the ring "Buum Mugor" {rN+ Str+3 Dex+6 Stlth-}. A goblin is nearby! A goblin is nearby! You shoot an arrow. The arrow barely misses the goblin. The goblin shouts! You encounter an adder. There are monsters nearby! You shoot an arrow. The arrow closely misses the goblin. There are monsters nearby! You shoot an arrow. The arrow hits the goblin. You kill the goblin! An adder is nearby! You shoot an arrow. The arrow hits the adder. The adder is heavily wounded. You encounter a bombardier beetle. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (wandering, hasn't noticed you, 77% to hit) You shoot an arrow. The arrow hits the adder. You kill the adder! You encounter a dart slug. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (77% to hit) You shoot an arrow. The arrow hits the dart slug. The dart slug is severely wounded. Fire: a) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (77% to hit) You shoot an arrow. The arrow hits the dart slug! You kill the dart slug! You have reached level 4! You feel clever. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#######.........#...## #. #.#######.#....# #. #.# #######'### .. #.# ##...##..†## .. #.# #>.ß....ß... ... #.### ##...##...## ...#######.).# #######.### ...........#.# ##.## ........@....# #...# #........†...# #.ß.# #..##........# #...# .. ....#.##..# ##<## #........# .B# ### ..##..### .... .. ... .... { ### ### You could see a bombardier beetle. Vanquished Creatures 2 adders (D:2) 2 dart slugs 2 endoplasms (D:1) 3 hobgoblins A jackal (D:1) A quokka (D:1) 2 ball pythons 7 bats 7 goblins 3 kobolds (D:1) 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nimuck the Formicid Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 79 | D:1 | Found a faded altar of an unknown god. 135 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 407 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 460 | D:1 | Reached skill level 1 in Armour 775 | D:2 | Identified the ring "Buum Mugor" {rN+ Str+3 Dex+6 Stlth-} 783 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 783 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, ebering_ecumenical_altar_box, minmay_vboxes D:2: layout_loops_ring, grunt_ministairs_5, hex_tiny, minivault_5, minmay_misc_feat_more_columns, minmay_tall_x Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Armour | 1 | 1.3 Fighting | 3 | 3.2 Stealth | 2 | 2.2 Ranged Weapons | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 83 | || 83 Read: Identify | 1 | || 1 Armour: Leather armour | 18 | || 18 Dodge: Dodged | 15 | || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 801 | 756 | 45 | 0 | 596 | 2 | 400.5 | Dungeon | 801 | 756 | 45 | 0 | 596 | 2 | 400.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 629 daAuts D:2: 172 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+