Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 17505752985727845487 70 nimuck the Shooter (level 4, 31/35 HPs) Began as a Formicid Hunter on Dec 31, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:54 (1050 turns). nimuck the Shooter (Formicid Hunter) Turns: 1050, Time: 00:00:55 Health: 31/35 AC: 3 Str: 15 XL: 4 Next: 44% Magic: 4/4 EV: 11 Int: 9 God: Gold: 88 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of slaying HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles d - 2 boomerangs Armour b - a +0 leather armour (worn) Jewellery c - a +4 ring of slaying (worn) Scrolls s - a scroll of butterflies c - a scroll of identify {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of curing {unknown} j - a potion of heal wounds {unknown} k - 2 potions of lignification {unknown} l - a potion of ambrosia {unknown} Skills: * Level 3.4 Fighting - Level 4.0 Ranged Weapons + Level 1.5 Armour + Level 2.3 Dodging + Level 2.4 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 45% 1 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10939 Altars: Shops: D:1 ?*= Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History An iguana is nearby! You shoot an arrow. The arrow hits the iguana. The iguana is almost dead. An iguana is nearby! You shoot an arrow. The arrow hits the iguana! You kill the iguana! Your Fighting skill increases to level 3! Your Armour skill increases to level 1! Your Stealth skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 There is an open door here. You encounter Terence the Veteran. He is wielding a +0 trident. You shoot an arrow. The arrow hits Terence but does no damage. You shoot an arrow. The arrow hits Terence! Terence is moderately wounded. Terence bares his teeth. You shoot an arrow. The arrow hits Terence. Terence is heavily wounded. You shoot an arrow. The arrow hits Terence. Terence is severely wounded. You shoot an arrow. The arrow closely misses Terence. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence barely misses you. Terence completely misses you. You shoot an arrow. The arrow hits Terence! Terence is almost dead. Terence hits you from afar with a +0 trident. You shoot an arrow. The arrow hits Terence but does no damage. Terence is almost dead. Terence screams, "Your supposed skill won't protect you!" Terence barely misses you. You shoot an arrow. The arrow hits Terence! You kill Terence! You have reached level 4! You feel clever. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# . #.# .. #.########## ...####.##......... ........##......... ........##........# ....!).@'.........# ........##........# ........##.....).)# ........##........# ........##........# .#########..).....# #........# #...†....# #........# There were no monsters in sight! Vanquished Creatures An iguana (D:2) Terence (D:2) A ribbon worm (D:2) 2 endoplasms 3 jackals (D:1) 3 ball pythons 3 bats (D:1) A frilled lizard (D:1) 3 goblins 2 kobolds (D:2) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nimuck the Formicid Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 77 | D:1 | Found Utzio's Jewellery Shop. 160 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 163 | D:1 | Found Qaps's General Store. 271 | D:1 | Found Empasm's Magic Scroll Shop. 1039 | D:2 | Reached skill level 1 in Armour 1039 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1041 | D:2 | Encountered Terence 1049 | D:2 | Killed Terence 1050 | D:2 | Reached XP level 4. HP: 31/35 MP: 4/4 1050 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, serial_shops, nicolae_shop_statue_plus, shop, shop, nicolae_concentric_dashed_squares_mild D:2: layout_basic, shapermc_ecumenical_altar_notcrosses, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.3 Fighting | 3 | 3.4 Armour | 1 | 1.5 Stealth | 2 | 2.4 Ranged Weapons | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 49 | || 49 Armour: Leather armour | 5 | || 5 Dodge: Dodged | 9 | || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1061 | 983 | 78 | 0 | 872 | 2 | 530.5 | Dungeon | 1061 | 983 | 78 | 0 | 872 | 2 | 530.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 897 daAuts D:2: 163 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+