nightrider Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -4, D:1) a +0 mace (2, 1, D:1) a +0 short sword a kobold corpse (skeletalised by now) (11, -22, D:1) a +0 dagger a goblin skeleton (12, -26, D:1) a ball python skeleton (13, 4, D:1) a +0 dagger (13, 19, D:1) a bat corpse (skeletalised by now) (14, -22, D:1) a rat skeleton (16, 21, D:1) a +0 dagger a kobold corpse (skeletalised by now) (26, -17, D:1) a hobgoblin skeleton (35, -26, D:1) a +0 robe (38, -29, D:1) a hobgoblin skeleton (38, -19, D:1) a bat skeleton (42, 13, D:1) a +0 dagger (49, 6, D:1) a jackal corpse (skeletalised by now) (52, -15, D:1) a +0 whip (52, 4, D:1) a +0 dagger (54, 4, D:1) a +0 dagger (55, 9, D:1) a +0 club a bat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (56, 15, D:1) a jackal corpse (skeletalised by now) a rat corpse (skeletalised by now) (57, 15, D:1) a jackal corpse (skeletalised by now) (58, 19, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 club a goblin corpse (4, 0, D:2) a hobgoblin corpse (5, 28, D:2) a hobgoblin corpse (skeletalised by now) (6, 4, D:2) a hobgoblin corpse (6, 5, D:2) a +0 club (still there?) a +0 animal skin (still there?) the +0 helmet "Goint" {Snipe, rC+ Str+4} (still there?) rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. the hobgoblin corpse of Robin (still there?) (6, 7, D:2) a +0 dagger (6, 21, D:2) a quokka corpse (skeletalised by now) (8, -1, D:2) an amulet of regeneration (8, 6, D:2) a +0 club (8, 25, D:2) a +0 dagger (13, 6, D:2) a +0 leather armour (14, 9, D:2) a frilled lizard corpse (15, 47, D:2) a +0 club (18, 11, D:2) a +0 dagger (20, 26, D:2) an inkwell talisman (21, 12, D:2) an adder corpse (21, 32, D:2) a +0 club (23, 23, D:2) a bat corpse (skeletalised by now) (29, 0, D:2) a rat corpse (skeletalised by now) (30, 6, D:2) a +0 dagger