nightrider Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (7, 24, D:1) a hobgoblin corpse (skeletalised by now) (8, 24, D:1) a rat corpse (skeletalised by now) (20, 0, D:1) a rat skeleton (22, 18, D:1) a hobgoblin corpse (skeletalised by now) (22, 23, D:1) a +0 ring mail (29, 30, D:1) a +0 heavy flail a gnoll skeleton (33, 13, D:1) a +0 club (34, 3, D:1) a +0 ring mail (39, 37, D:1) a +0 whip (42, 30, D:1) a hobgoblin skeleton (45, 5, D:1) a rat corpse (skeletalised by now) (48, 17, D:1) a +0 dagger (48, 18, D:1) a frilled lizard skeleton a rat skeleton (48, 30, D:1) a +0 mace (48, 33, D:1) a +0 leather armour (52, 2, D:1) a +0 leather armour (56, 3, D:1) a +0 spear (56, 30, D:1) a +0 club a kobold skeleton (70, 24, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -25, D:2) a ball python skeleton (9, -25, D:2) an adder skeleton (34, -15, D:2) a +0 leather armour (35, -11, D:2) a hobgoblin skeleton (38, -27, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Noes San's Armour Shoppe a +0 scale mail (48 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) a +0 chain mail (72 gold) a +0 ring mail (48 gold) a +0 ring mail (48 gold) a +1 robe of willpower (154 gold) +0 ice dragon scales (600 gold) (0, 18, D:3) a +2 dagger of draining (1, 18, D:3) a +0 vampiric whip (3, -11, D:3) a +0 sling a +0 dagger (4, 21, D:3) a +0 club a +0 trident (5, 21, D:3) a +0 leather armour a +0 flail (9, 11, D:3) a +0 robe an orc skeleton (9, 12, D:3) a +0 leather armour a +0 hand axe (10, 10, D:3) a +0 dagger a +0 dagger an orc skeleton (21, 15, D:3) an orb of energy (32, 11, D:3) a +0 mace a +0 chain mail (34, -9, D:3) a +0 animal skin (37, 20, D:3) a +0 club (42, 0, D:3) a +0 robe (43, -22, D:3) a +0 leather armour Level 4 of the Dungeon (3, 34, D:4) a +0 pair of gloves (4, 13, D:4) a +0 whip a gnoll corpse (skeletalised by now) (4, 16, D:4) a +0 spear (4, 17, D:4) a +0 flail a gnoll corpse (skeletalised by now) (5, 6, D:4) a quokka corpse (skeletalised by now) (10, 13, D:4) a +0 hammer (18, 8, D:4) a +0 trident a +0 leather armour (19, 8, D:4) a +0 hand axe a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (20, 8, D:4) a +0 flail a +0 ring mail a +0 hand axe an orc skeleton (23, 3, D:4) a +0 hand axe (32, 27, D:4) an adder skeleton (34, 5, D:4) a +0 whip (35, 0, D:4) a +0 dagger (39, 35, D:4) a +0 halberd a +0 halberd a gnoll corpse (skeletalised by now) (40, 35, D:4) a +0 whip a +0 leather armour a +0 club (45, -5, D:4) a +0 whip (46, 15, D:4) a quill talisman Level 5 of the Dungeon [Shop] Jiteuf's Book Emporium a parchment of Flame Wave (182 gold) a parchment of Frozen Ramparts (123 gold) a parchment of Summon Seismosaurus Egg (182 gold) a parchment of Vhi's Electric Charge (182 gold) a parchment of Swiftness (123 gold) a parchment of Alistair's Intoxication (257 gold) a parchment of Splinterfrost Shell (459 gold) a parchment of Freeze (56 gold) (7, 9, D:5) a +0 club (19, -1, D:5) a +0 quarterstaff (31, 10, D:5) a +0 robe a +0 dagger (31, 21, D:5) a black bear corpse (skeletalised by now) (33, 13, D:5) a +0 leather armour a +0 club an orc skeleton (36, -19, D:5) a +0 animal skin (38, -17, D:5) a +0 animal skin (39, -22, D:5) a +0 ring mail (39, -17, D:5) a +0 hand axe (39, -15, D:5) a +0 falchion (39, -4, D:5) a quokka skeleton (39, -3, D:5) a yak skeleton (40, -19, D:5) a +0 mace (41, -14, D:5) an elf corpse (skeletalised by now) (42, -25, D:5) a +0 hand axe (43, -18, D:5) an elf corpse (skeletalised by now) (44, -15, D:5) an elf corpse (skeletalised by now) (48, 18, D:5) a +0 robe (50, -17, D:5) an elf corpse (skeletalised by now) Level 6 of the Dungeon the Ecumenical Temple (11, 12, Temple) a yak corpse (skeletalised by now) a yak skeleton the Necropolis (0, 0, Necropolis) a +0 robe (2, 0, Necropolis) a +0 halberd (4, 0, Necropolis) the +1 dire flail "Dureemere" {concuss, rF++ Str+2 Dex-5 SInv} rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (7, -1, Necropolis) a +0 plate armour (37, -18, Necropolis) 3 scrolls of identify (37, -8, Necropolis) 23 gold pieces (40, -18, Necropolis) the +6 spear "Zizer" {distort, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (41, -13, Necropolis) a scroll of teleportation (42, -20, Necropolis) a +0 leather armour (42, -10, Necropolis) 17 gold pieces (48, -15, Necropolis) 3 scrolls of teleportation