Tutorial DCSS version 0.33.1 (webtiles) character file. ngaisein the Trooper (Human Fighter) Turns: 177, Time: 00:03:32 Health: 24/24 AC: 2 Str: 16 XL: 2 Next: 0% Magic: 14/14 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + b - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (worn) Skills: + Level 3.2 Fighting + Level 3.2 Armour + Level 2.0 Unarmed Combat + Level 1.0 Spellcasting You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 0% 1d3 36% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 0% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The training dummy throws a stone. The stone closely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (moderately damaged, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The training dummy throws a stone. The stone barely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (moderately damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You have reached level 2! Your magical contamination has completely faded away. b - a ring of magical power You feel your magic capacity increase. b - a ring of magical power (worn) You start resting. Magic restored. A bat skeleton comes into view. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat skeleton (100% to hit) Okay, then. ##.## ##### #.# #.# . #.# .. ##.#### ... #..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###.Z# #..≈≈≈###.@# #........### ########## You can see a bat skeleton. Vanquished Creatures A training dummy (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ngaisein the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 10 | D:1 | Got ngaisein's Tome of Introductory Spellcasting 16 | D:1 | Learned a level 1 spell: Magic Dart 73 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/5 Illustrated notes Action || total ---------------------------++------- Cast: Magic Dart || 6 Armour: Robe || 2 Dodge: Dodged || 3