Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14107328625766323767 (custom seed) 10 nerolee00 the Magician (level 2, -1/19 HPs) Began as a Merfolk Hedge Wizard on Apr 1, 2026. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:15 (400 turns). nerolee00 the Magician (Merfolk Hedge Wizard) Turns: 400, Time: 00:01:15 Health: -1/19 AC: 2 Str: 10 XL: 2 Next: 20% Magic: 2/6 EV: 1 Int: 13 God: Gold: 16 SH: 0 Dex: 13 Spells: 0/7 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: constricted A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of attraction {unknown} Skills: + Level 0.2 Fighting + Level 2.9 Dodging + Level 2.3 Stealth + Level 3.1 Spellcasting + Level 1.7 Conjurations + Level 1.1 Summonings - Level 0.7 Necromancy + Level 1.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 12% 1 b - Grave Claw Necr 6% 2d7 26% 2 c - Blink Tloc 8% N/A 22% 2 d - Call Imp Summ 10% N/A 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 3% N/A 47% 3 Anguish Hex/Necr 1% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You finish memorising. Spell assigned to 'c'. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'd'. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. You now have 16 gold pieces (gained 3). Found a spear. You encounter a hobgoblin. You miscast Magic Dart. Nothing appears to happen. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! You miscast Magic Dart. Nothing appears to happen. You encounter a ball python. The ball python hisses angrily. You encounter a quokka. The magic dart hits the hobgoblin. You kill the hobgoblin! You encounter a ball python. The ball python bites you. The ball python grabs you. The ball python constricts you. You barely miss the ball python. The ball python bites you. The ball python constricts you. The quokka bites you. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. The ball python is heavily wounded. The quokka bites you but does no damage. The ball python bites you. The ball python constricts you. You are too injured to fight recklessly! You are too injured to fight recklessly! The ball python's grasp on you weakens, but your attempt to escape fails. The quokka bites you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #...##..## # ###.....## ##. #...#..# .... ####.#..#.## ##..## ....##....## ......# ##..#####... #...... #........### ##....r######........# #...).S@.............# ......#######........# ..... #........# #... #........# ### #........# ########## You could see a quokka and a ball python. Vanquished Creatures 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nerolee00 the Merfolk Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 227 | D:1 | Reached skill level 1 in Translocations 239 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/6 367 | D:1 | Learned a level 2 spell: Grave Claw 370 | D:1 | Learned a level 2 spell: Blink 373 | D:1 | Learned a level 2 spell: Call Imp 400 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_rooms, nicolae_ecumenical_snake_handling Skill XL: | 1 | ---------------+----+----- Translocations | 1 | 1.0 Fighting | | 0.2 Dodging | | 2.9 Stealth | | 2.3 Spellcasting | | 3.1 Conjurations | | 1.7 Summonings | | 1.1 Necromancy | | 0.7 Action || total ---------------------------++------- Attack: Normal || 33 Melee: Dagger || 33 Cast: Magic Dart || 20 Stab: Sleeping || 1 Armour: Robe || 29 Dodge: Dodged || 18