nerolee00 Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (12, 41, D:1) a jackal corpse (skeletalised by now) (16, 1, D:1) a +0 robe a human skeleton (23, 12, D:1) a +0 dagger a goblin skeleton (23, 26, D:1) a bat skeleton (24, 26, D:1) a +0 short sword 2 stones (24, 28, D:1) a hobgoblin skeleton (26, 26, D:1) a +0 dagger a kobold skeleton (33, 6, D:1) a +0 long sword (46, 35, D:1) a +0 dagger (47, 2, D:1) a +0 ring mail (47, 10, D:1) a hobgoblin skeleton (51, 36, D:1) a frilled lizard corpse (skeletalised by now) (52, 37, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (11, -3, D:2) a +0 dagger (13, -14, D:2) a hobgoblin skeleton (20, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (32, 18, D:2) an adder corpse (skeletalised by now) (34, -22, D:2) a +0 leather armour (37, 12, D:2) an adder skeleton (39, -19, D:2) a ball python corpse (skeletalised by now) (41, 0, D:2) a spore talisman (42, 7, D:2) a +0 robe (50, 14, D:2) a +0 short sword a kobold skeleton (51, -15, D:2) a ball python skeleton (55, 23, D:2) an adder skeleton (58, -11, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe of Gestures {*Silence rC- Int+6 SInv} (1710 gold) *Silence: It may silence you when you take damage. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. It cannot be enchanted further. the ring of Patience {rN+ rCorr} (3260 gold) [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the sanguine talisman of Bebekk {-Tele rF+ Dex+6} (10970 gold) [sanguine talisman] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). the +0 ring mail of Eternal Vigilance {Will+ Int+4 Dex+2 Stlth+} (3200 gold) Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of the Good {rElec Dex+2 Slay+4 SInv} (5840 gold) [ring of slaying] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. the ring of Junon {rN+ Str+3 Dex+3} (3960 gold) [ring of positive energy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). the +1 sling "Hich" {chaos, Str+3} (2100 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +3 hand axe "Zeac" {flame, Dex+2} (3160 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the fire staff of the Nurturing Gods {rElec rF+ Str+3 Fire} (4530 gold) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. the +0 whip "Linis" {heavy, Will++} (2550 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. the +2 robe "Domal" {rElec rPois Str+3} (3540 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. the air staff "Dole" {rElec Will+ Str+3 Stlth+ Air} (4670 gold) [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. the +6 sling "Usmerial" {freeze, rN++ Int-3} (4390 gold) rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). It cannot be enchanted further. the +5 leather armour "Hugy" {rF- rN+++ Int+5 Stlth-} (5710 gold) rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. the ring "Galyfus" {rPois rF- MP+6 Str+3} (3890 gold) [ring of poison resistance] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). the cold staff "Efamynn" {rC+ Int+2 Conj Ice} (4180 gold) [staff of cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the +0 robe of Restlessness {Harm rPois Int+3} (1840 gold) Harm: It increases damage dealt and taken. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +2 cloak of Lesser Demons {*Corrode rPois rN+} (2430 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the orb "Dekuif" {Pyromania, rF++ rC+ Int+3} (6180 gold) rF++: It greatly protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). the +1 pair of gloves of the Black Moon {Regen+ Dex+6} (2910 gold) Regen+: It increases your rate of health regeneration. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (9, -16, D:3) a hobgoblin corpse (9, -13, D:3) an adder corpse (23, -13, D:3) a wand of flame (7) (24, -16, D:3) a curare-tipped dart (25, -21, D:3) a +0 robe (26, -15, D:3) a rat corpse (27, -25, D:3) 10 gold pieces