Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 8083628194244942204 35 nerolee00 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 19, 2025. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:39 (1011 turns). nerolee00 the Conjurer (Deep Elf Conjurer) Turns: 1011, Time: 00:02:40 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 16% Magic: 10/10 EV: 16 Int: 24 God: Gold: 124 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Jewellery h - a +5 ring of evasion (worn) Scrolls e - 2 scrolls of fear {unknown} Potions d - a potion of attraction {unknown} f - a potion of curing {unknown} g - a potion of ambrosia {unknown} Skills: + Level 2.4 Dodging + Level 2.6 Stealth * Level 3.6 Spellcasting + Level 5.0 Conjurations - Level 0.9 Invocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll shouts! You hear a shout! The hobgoblin closely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The hobgoblin completely misses you. You hit the hobgoblin. You kill the hobgoblin! You stop channelling your searing ray. Your magical contamination has completely faded away. You closely miss the gnoll. The gnoll is almost dead. The gnoll closely misses you. You closely miss the gnoll. The gnoll is almost dead. You closely miss the gnoll. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 flail. The gnoll hits you with a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 flail. The gnoll hits you with a +0 club. The gnoll misses you. Unknown command. The searing ray misses the gnoll. The gnoll misses you. The gnoll completely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The gnoll hits you with a +0 club. You die... .......# #.# .......######.#### ...............^.. ...##......##.######.. ...##................ ############.....### #......# #.....j## #.(†.@j†# #.....#....... #.....#...>... ##+####...j... j...... .j..... ....... ....... You could see 3 gnolls. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 endoplasms A giant cockroach (D:1) 5 hobgoblins 2 ball pythons 2 bats (D:1) 2 frilled lizards 2 goblins (D:1) 5 kobolds 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nerolee00 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 238 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 292 | D:1 | Learned a level 2 spell: Searing Ray 807 | D:2 | Found a faded altar of an unknown god. 913 | D:2 | Reached skill level 5 in Conjurations 913 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1011 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_cross, chequers_serial_rivers_marsh, chequers_mini_garden, kennysheep_crisscross D:2: layout_basic, dreamdust_ecumenical_altar_statues, minmay_misc_feat_diagonals Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 3.6 Invocations | | 0.9 Action || total ---------------------------++------- Melee: Unarmed || 5 Short sword || 11 Cast: Magic Dart || 60 Searing Ray || 3 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 16 Dodge: Dodged || 15