Dungeon Crawl Stone Soup version 0.34-a0-573-gddf292f8a0 (webtiles) character file. Game seed: 14976398813731142211 5 neoul the Vexing (level 1, 0/10 HPs) Began as a Deep Elf Enchanter on Aug 6, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (98 turns). neoul the Vexing (Deep Elf Enchanter) Turns: 98, Time: 00:00:20 Health: 0/10 AC: 9 Str: 5 XL: 1 Next: 66% Magic: 6/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/6 levels left rFire . . . (100%) c - +1 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: under a protective aura A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger c - a +1 dagger of protection (weapon) Armour b - a +0 robe (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} d - a scroll of identify {unknown} Potions i - a potion of invisibility f - a potion of curing {unknown} Skills: * Level 1.2 Short Blades + Level 2.5 Dodging * Level 3.7 Stealth + Level 3.0 Spellcasting * Level 4.1 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 10% 2 Gloom Hex/Necr 20% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. Your weapon exudes an aura of protection. The goblin shouts! The endoplasm quivers. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! You hit the goblin. The goblin is severely wounded. The goblin completely misses you. You barely miss the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! You hit the endoplasm but do no damage. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You die... #### ..# ..# ... ... ... #.# #.# #.# #.# ## #J# #.# ##. #@# #.# ... #r#.###.# #.# ##.. ........###.#######.##.. #.#.##.^................ #########....#####. ##.#.#####§ #.#....(§§ ##.#..###§§ ###.......#§§ You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A bat (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | neoul the Deep Elf Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 98 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_loops_ring, nrook_mini_vaults Action || total ---------------------------++------- Melee: Dagger || 19 Use: Potion || 1 Stab: Invisible || 2 Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 97 | 0 | 0 | 61 | 1 | 97.0 | Dungeon | 97 | 97 | 0 | 0 | 61 | 1 | 97.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 97 daAuts