neoul Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 6, D:1) a +0 whip a stone (2, 3, D:1) a hobgoblin corpse (skeletalised by now) (3, -8, D:1) a frilled lizard corpse (skeletalised by now) (6, -19, D:1) a parchment of Gloom (6, -17, D:1) a +0 orcbow (20, -1, D:1) a +0 dagger (26, -13, D:1) a +0 club a goblin skeleton (26, -2, D:1) a +0 mace (27, -22, D:1) a +0 dagger 5 stones a kobold skeleton (31, 13, D:1) a +0 club a stone (33, -15, D:1) a ball python skeleton (38, 9, D:1) a giant cockroach corpse (41, 1, D:1) a bat skeleton (42, -22, D:1) a ball python corpse (skeletalised by now) (42, -3, D:1) a bat corpse (skeletalised by now) (45, 5, D:1) a hobgoblin skeleton (47, -2, D:1) a +0 club a kobold corpse (skeletalised by now) (50, 4, D:1) a +0 short sword 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (9, -2, D:2) the +1 hammer "Doucoupp" {elec, rPois rF- Str+3 SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (9, -1, D:2) a +0 hammer (10, -3, D:2) a +0 hammer (10, -2, D:2) a +0 hammer (10, -1, D:2) a +0 hammer (10, 0, D:2) a +0 hammer (11, -3, D:2) a +0 hammer (11, -2, D:2) a +0 hammer (11, -1, D:2) a +0 hammer (11, 0, D:2) a +0 hammer (13, -2, D:2) a +0 hammer (13, 0, D:2) a +0 hammer (32, 3, D:2) 2 flux baubles (40, -5, D:2) a +0 trident (41, -24, D:2) a +0 ring mail (43, -15, D:2) a ribbon worm corpse (44, -12, D:2) a +0 club a goblin corpse