Dungeon Crawl Stone Soup version 0.34-a0-542-g6b1eaea29a (webtiles) character file. Game seed: 3184759735282101525 0 neoul the Vexing (level 1, -1/10 HPs) Began as a Deep Elf Enchanter on Aug 4, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (51 turns). neoul the Vexing (Deep Elf Enchanter) Turns: 51, Time: 00:00:15 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 19 God: Gold: 23 SH: 0 Dex: 15 Spells: 6/6 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions i - 2 potions of invisibility Skills: + Level 1.0 Short Blades + Level 2.4 Dodging * Level 3.6 Stealth - Level 3.0 Spellcasting * Level 4.0 Hexes You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 10% 2 Gloom Hex/Necr 20% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, neoul the Deep Elf Enchanter. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. You now have 4 gold pieces. c - a scroll labelled ROCICOAZOEN You now have 13 gold pieces (gained 9). You now have 23 gold pieces (gained 10). An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! The endoplasm completely misses you. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is lightly wounded. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... .$ .. ##.##### #..!... #.....# #.....# #..J..# #@# ################.####### #.......................... #.......................... #...#######..###########..# #...# #####..### #..# #...###........# #####..# #..............#####......#####. #...###......................... You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | neoul the Deep Elf Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 51 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic, chequers_serial_rivers_micro_a Action || total ---------------------------++------- Melee: Dagger || 4 Armour: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 0 | 44 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 0 | 44 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts