Dungeon Crawl Stone Soup version 0.34-a0-470-g33c2588a93 (webtiles) character file. Game seed: 4925032694914397180 38 neoul the Shooter (level 3, 15/26 HPs) Began as a Formicid Hexslinger on July 29, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:45 (1786 turns). neoul the Shooter (Formicid Hexslinger) Turns: 1786, Time: 00:00:45 Health: 15/26 AC: 2 Str: 12 XL: 3 Next: 65% Magic: 4/4 EV: 1 Int: 12 God: Gold: 98 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: constricted A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Wands p - a wand of polymorph (7) Scrolls p - a scroll of poison c - a scroll of vulnerability {unknown} d - a scroll of enchant armour {unknown} e - a scroll of butterflies {unknown} h - a scroll of immolation {unknown} k - 3 scrolls of identify {unknown} Potions f - a potion of lignification {unknown} j - a potion of curing {unknown} Skills: - Level 1.1 Fighting + Level 3.7 Ranged Weapons - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 0% 2d4 41% 2 Sigil of Binding Hex 9% N/A 21% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 56% 4 Volatile Blastmotes Fire/Tloc 2% 2d10 58% 3 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Fulminant Prism Conj/Alch 0% 3d5 96% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 96% 4 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The adder hisses angrily. The adder is heavily wounded. The ball python hisses angrily. You shoot a sling bullet. The sling bullet barely misses the adder. The sling bullet closely misses the ball python. The adder closely misses you. You shoot a sling bullet. The sling bullet misses the adder. The sling bullet hits the bat! You kill the bat! The adder bites you. You shoot a sling bullet. The sling bullet closely misses the adder. The adder barely misses you. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The adder bites you. You shoot a sling bullet. The sling bullet hits the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. The adder bites you. You shoot a sling bullet. The sling bullet hits the ball python. The ball python is severely wounded. The ball python bites you. The ball python constricts you. The adder bites you but does no damage. The ball python bites you but does no damage. The ball python constricts you. The adder bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......## ##.# #...... #..####.#{ {#.######...... #.## ###{ #......+...... #.# { { { #.######...... #[# { ##.# #...... #.## #####.## #...... #..#### #....## #...... ##...†##.##...# ####... #.##.#..rS@..# #.## #....##.##S..# #.## ###...###..### #.## #..........# #.## ##...#.#...# #.## ###...#...###########.## ###.'...'...........## #####...############## #....................+ You could see an adder, a ball python and a rat. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 endoplasms (D:2) 4 hobgoblins 3 quokkas 4 ball pythons 6 bats A frilled lizard (D:2) 3 giant cockroaches (D:1) 2 goblins (D:1) A kobold (D:2) 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | neoul the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 234 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 255 | D:1 | Learned a level 2 spell: Jinxbite 1026 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 1786 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_corners, serial_glass, glass_columns_a, glass_columns_b, minivault_5, grunt_decor_mini_mirrors, minmay_misc_feat_square, kennysheep_decorative_pillar D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, chequers_serial_rivers_marsh, minmay_joined_circles Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.7 Fighting | | 1.1 Dodging | | 1.7 Spellcasting | | 1.1 Hexes | | 3.6 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 101 Armour: Robe || 29 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1815 | 1807 | 8 | 19 | 1600 | 2 | 907.5 | Dungeon | 1815 | 1807 | 8 | 19 | 1600 | 2 | 907.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 935 daAuts D:2: 880 daAuts